Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7327272" data-attributes="member: 42582"><p>[MENTION=59082]Mercurius[/MENTION]</p><p></p><p>If the GM has the inherent power to veto/filter/manipulate, then it is inherent that the GM is not bound by action resolution. <em>Having regard to it when you're not inclined to overturn it</em> is not a mode of being bound.</p><p></p><p>This then relevant to your question "Why not (1) through (4)?" (3) and (4) aren't avaiable to an omnipotent GM, because they only make sense if the GM is bound.</p><p></p><p>An omnipotent GM can, of course, make a dice roll or call for one from the player: but as s/he has the power to disregard/override it, it is nothing more than a suggestion, an additional factor that s/he might consider.</p><p></p><p>This is why I don't like it as a GMing method: when I'm GMing I want to <em>find out</em> what happens; not to take suggestions, consider input, and the <em>decide</em> what happens. The way I do this is by following the rules for action resolution.</p><p></p><p>You say that only an abusive GM would decide that "my guy wins" without action resolution: but in fact that is exactly what is happening every time a player looks for a map in the study (or a mace in the tower, or whatever) and the GM says "no, it's not there" on the basis of his/her notes. This is the GM playing his/her study (tower; world in general) as a "character" who is not subject to action resolution and always gets to win over player action declarations.</p><p></p><p>The point is obvious for races between PCs and NPCs. My point is that it is equally the case for any other situation in which the player is declaring an action for his/her PC in the hope of success.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7327272, member: 42582"] [MENTION=59082]Mercurius[/MENTION] If the GM has the inherent power to veto/filter/manipulate, then it is inherent that the GM is not bound by action resolution. [I]Having regard to it when you're not inclined to overturn it[/I] is not a mode of being bound. This then relevant to your question "Why not (1) through (4)?" (3) and (4) aren't avaiable to an omnipotent GM, because they only make sense if the GM is bound. An omnipotent GM can, of course, make a dice roll or call for one from the player: but as s/he has the power to disregard/override it, it is nothing more than a suggestion, an additional factor that s/he might consider. This is why I don't like it as a GMing method: when I'm GMing I want to [I]find out[/I] what happens; not to take suggestions, consider input, and the [I]decide[/I] what happens. The way I do this is by following the rules for action resolution. You say that only an abusive GM would decide that "my guy wins" without action resolution: but in fact that is exactly what is happening every time a player looks for a map in the study (or a mace in the tower, or whatever) and the GM says "no, it's not there" on the basis of his/her notes. This is the GM playing his/her study (tower; world in general) as a "character" who is not subject to action resolution and always gets to win over player action declarations. The point is obvious for races between PCs and NPCs. My point is that it is equally the case for any other situation in which the player is declaring an action for his/her PC in the hope of success. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top