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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7327346" data-attributes="member: 42582"><p>I'll just reply to this for the moment.</p><p></p><p>I gave an example upthread. One of the PCs in my Burning Wheel game is subject to Force of Will (approximately equal to Domination, in D&D terms) from a dark naga. He has been since his second session.</p><p></p><p>The player wrote a Belief about serving his master (maybe with a more detailed than that - I haven't got the PC sheet in front of me), and since then has been pursuing that belief. The player plays the game just like everyone else, with exactly the same degree of agency in declaring actions for his PC and finding out what happens.</p><p></p><p>It's not that complicated!</p><p></p><p>EDIT: OK, I'll also respond to the comment about <em>doubt</em>.</p><p></p><p>You say it's in doubt as to who will win the race, but not as to where the map is. But the only reason that it's in doubt as to who wins the race is because no one has written that bit of the story yet. The location of the map could just as easily be unwritten. Similarly, the outcome of the race could just as easily be written - there are modules, for instance, that specify that certain NPCs escape or survive no matter what actions the players declare.</p><p></p><p>So why does the GM get to decide that the map is here rather than there, without need to subject that to the rigours of action resolution? I'm not saying there's no answer, but it can't be <em>because the GM has decided</em>. That's just begging the question.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7327346, member: 42582"] I'll just reply to this for the moment. I gave an example upthread. One of the PCs in my Burning Wheel game is subject to Force of Will (approximately equal to Domination, in D&D terms) from a dark naga. He has been since his second session. The player wrote a Belief about serving his master (maybe with a more detailed than that - I haven't got the PC sheet in front of me), and since then has been pursuing that belief. The player plays the game just like everyone else, with exactly the same degree of agency in declaring actions for his PC and finding out what happens. It's not that complicated! EDIT: OK, I'll also respond to the comment about [I]doubt[/I]. You say it's in doubt as to who will win the race, but not as to where the map is. But the only reason that it's in doubt as to who wins the race is because no one has written that bit of the story yet. The location of the map could just as easily be unwritten. Similarly, the outcome of the race could just as easily be written - there are modules, for instance, that specify that certain NPCs escape or survive no matter what actions the players declare. So why does the GM get to decide that the map is here rather than there, without need to subject that to the rigours of action resolution? I'm not saying there's no answer, but it can't be [I]because the GM has decided[/I]. That's just begging the question. [/QUOTE]
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