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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7328104" data-attributes="member: 42582"><p>It may be time for another distinction, which I made in a reply to [MENTION=85870]innerdude[/MENTION] somewhere upthread.</p><p></p><p>Not all worldbuilding is prep. Eg if the GM draws a map of the whole gameworld, but the campaign takes place only in one little geographic segment of it, then that is not prep for play.</p><p></p><p>And not all prep is worldbuilding. If you make notes of (say) 10 encounters you think might be fun to run, but you work out what to do with them, how to sequence them etc in the course of play then you didn't build a world, in the sense of establish - in advance of play - content of the shared fiction which then feeds into action resolution.</p><p></p><p>This is why a "no myth" game isn't the same thing as a "no prep" game (though in some systems could be run that way - of systems I know, Cortex+ can be run with no or virtually no prep; 4e, on the other hand, requires someone (either me or the designers) to write up all those stat blocks in advance).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7328104, member: 42582"] It may be time for another distinction, which I made in a reply to [MENTION=85870]innerdude[/MENTION] somewhere upthread. Not all worldbuilding is prep. Eg if the GM draws a map of the whole gameworld, but the campaign takes place only in one little geographic segment of it, then that is not prep for play. And not all prep is worldbuilding. If you make notes of (say) 10 encounters you think might be fun to run, but you work out what to do with them, how to sequence them etc in the course of play then you didn't build a world, in the sense of establish - in advance of play - content of the shared fiction which then feeds into action resolution. This is why a "no myth" game isn't the same thing as a "no prep" game (though in some systems could be run that way - of systems I know, Cortex+ can be run with no or virtually no prep; 4e, on the other hand, requires someone (either me or the designers) to write up all those stat blocks in advance). [/QUOTE]
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