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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7328284" data-attributes="member: 29398"><p>True.</p><p></p><p>Permanent death kinda makes a character unplayable too; and in all these cases it is (or most certainly should be) possible to retire that character and bring in another one. (though in the case of a dominated character which has been instructed to remain in the party...yeah, that's a tough one; though IME some players would quite happily play it as directed if it came to that)</p><p></p><p>Again true. The problem here is that if the controlled PC is given over to the DM to play the rest of the players will immediately know something's up, and that's information they shouldn't have.</p><p></p><p>That said, most domination effects I've ever seen either have a reasonably short duration or require the continued presence of the dominator in order to maintain the effect. I'm not sure how it works in [MENTION=42582]pemerton[/MENTION] 's game, but as the continued presence of a Naga around the party would surely have raised some eyebrows one can only assume the domination effect in his game had a much longer (or permanent?) duration. </p><p>EDIT: posted this before reading post 222 above, wherein he explains how it works in his game.</p><p></p><p>Another option is the DM sits down with that PC's player out of session, explains what she has in mind, and tries to get the player to buy in. (my own experience with such things is the player buy-in usually increases in direct proportion to the amount of guano-disturbing they'll be able to do within the party, as it can always be explained away later with "Hey, I was possessed!")</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7328284, member: 29398"] True. Permanent death kinda makes a character unplayable too; and in all these cases it is (or most certainly should be) possible to retire that character and bring in another one. (though in the case of a dominated character which has been instructed to remain in the party...yeah, that's a tough one; though IME some players would quite happily play it as directed if it came to that) Again true. The problem here is that if the controlled PC is given over to the DM to play the rest of the players will immediately know something's up, and that's information they shouldn't have. That said, most domination effects I've ever seen either have a reasonably short duration or require the continued presence of the dominator in order to maintain the effect. I'm not sure how it works in [MENTION=42582]pemerton[/MENTION] 's game, but as the continued presence of a Naga around the party would surely have raised some eyebrows one can only assume the domination effect in his game had a much longer (or permanent?) duration. EDIT: posted this before reading post 222 above, wherein he explains how it works in his game. Another option is the DM sits down with that PC's player out of session, explains what she has in mind, and tries to get the player to buy in. (my own experience with such things is the player buy-in usually increases in direct proportion to the amount of guano-disturbing they'll be able to do within the party, as it can always be explained away later with "Hey, I was possessed!") [/QUOTE]
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