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<blockquote data-quote="howandwhy99" data-source="post: 7330016" data-attributes="member: 3192"><p>You make the act of cultural subversion to eradicate of everything in the hobby of RPGs by falsely rewriting its entire history sound positively open-minded. My goodness! Why shouldn't we all engage in collaborative narration and call it gaming? Or the lie "gaming means making choices." </p><p></p><p>A hit job is a hit job. What can you remember of the actual D&D hobby now that the BS of "D&D is an improv story making game" has taken over? Do you remember any of it? How roleplaying is the act of scoring points and going up in level. That you only go up in level do to successful game play? I can barely find 1 in a 1000 people who can know the first detail of the RPG hobby. "You mean powergaming?" is there response. It is a veritable mental mindwipe and the murder of a hobby by deliberate whitewashing. "How could the 1990s have been so bitterly divided in RPGs between storyteller / character acting games and all the other games?", "Why was GURPS denied to even be an RPG throughout the 80s?" What has happened is a clear and deliberate act of cultural genocide, as I called it out on this board in... what? 2004? 2005? </p><p></p><p>Are you serious? How is treating a game hobby like it really is about improvising a story and then calling that act "gaming" an act of deliberate destruction? (the <em>only</em> act of gaming if you hold to Edwards "Every game is a Storygame" dogmatism). Calling a crackpot, mostly cribbed, post-structural narrative theory a "Game Theory" is deliberate obfuscation. His is ideological warfare not only against RPGs, but all games and game theory. Story making is the opposite of game play. How much "No one really knows what a game is?" BS can you stand? Or that no "serious" culture of ideas about game design ever existed before the Big Model? And saying that in 2001 as if the whole history of games didn't occur? Or that our hobby, the one requiring more rulebooks than any other in history (perhaps the first hardcover rulebooks?) in order to even play these games has "forever been about improvising stories where no rules are necessary". This is all deliberate lies, not a "new way to play a game". So-called "1-page RPGs" was another intentional attack upon the gaming hobby in order to eradicate gameplay and supplant it by misnamed improv. Improv is NOT what makes an RPG an RPG. It is what makes something not a game. It is certainly not what made Arneson and Gygax write lengthy books of balanced rulesets when they created RPGs out of wargame theory. The truth is, no referee should ever improvise in a roleplaying game. That's the actual hobby. The mantra of D&D is, "I"m not making it up!"</p><p></p><p>So you're saying I am not to trust the above assessment by [MENTION=16814]Ovinomancer[/MENTION] of you in this thread? That you actually are an advocate for the RPG hobby as truly the hobby of hidden design games? And that this is a good and preferable practice more people should identify as the real hobby of RPGs?</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 7330016, member: 3192"] You make the act of cultural subversion to eradicate of everything in the hobby of RPGs by falsely rewriting its entire history sound positively open-minded. My goodness! Why shouldn't we all engage in collaborative narration and call it gaming? Or the lie "gaming means making choices." A hit job is a hit job. What can you remember of the actual D&D hobby now that the BS of "D&D is an improv story making game" has taken over? Do you remember any of it? How roleplaying is the act of scoring points and going up in level. That you only go up in level do to successful game play? I can barely find 1 in a 1000 people who can know the first detail of the RPG hobby. "You mean powergaming?" is there response. It is a veritable mental mindwipe and the murder of a hobby by deliberate whitewashing. "How could the 1990s have been so bitterly divided in RPGs between storyteller / character acting games and all the other games?", "Why was GURPS denied to even be an RPG throughout the 80s?" What has happened is a clear and deliberate act of cultural genocide, as I called it out on this board in... what? 2004? 2005? Are you serious? How is treating a game hobby like it really is about improvising a story and then calling that act "gaming" an act of deliberate destruction? (the [I]only[/I] act of gaming if you hold to Edwards "Every game is a Storygame" dogmatism). Calling a crackpot, mostly cribbed, post-structural narrative theory a "Game Theory" is deliberate obfuscation. His is ideological warfare not only against RPGs, but all games and game theory. Story making is the opposite of game play. How much "No one really knows what a game is?" BS can you stand? Or that no "serious" culture of ideas about game design ever existed before the Big Model? And saying that in 2001 as if the whole history of games didn't occur? Or that our hobby, the one requiring more rulebooks than any other in history (perhaps the first hardcover rulebooks?) in order to even play these games has "forever been about improvising stories where no rules are necessary". This is all deliberate lies, not a "new way to play a game". So-called "1-page RPGs" was another intentional attack upon the gaming hobby in order to eradicate gameplay and supplant it by misnamed improv. Improv is NOT what makes an RPG an RPG. It is what makes something not a game. It is certainly not what made Arneson and Gygax write lengthy books of balanced rulesets when they created RPGs out of wargame theory. The truth is, no referee should ever improvise in a roleplaying game. That's the actual hobby. The mantra of D&D is, "I"m not making it up!" So you're saying I am not to trust the above assessment by [MENTION=16814]Ovinomancer[/MENTION] of you in this thread? That you actually are an advocate for the RPG hobby as truly the hobby of hidden design games? And that this is a good and preferable practice more people should identify as the real hobby of RPGs? [/QUOTE]
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