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What is *worldbuilding* for?
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<blockquote data-quote="Emerikol" data-source="post: 7330458" data-attributes="member: 6698278"><p>[MENTION=42582]pemerton[/MENTION],</p><p>I think that roleplaying is such a broad concept that it has become almost worthless as a description of anything beyond a game where people cooperatively play something fantasy themed.</p><p></p><p>I'd love better all around definition. I'd say if you and players are having fun playing the game then you are doing it right. So we should stop being judgmental. Who can argue that if one player likes one style and enjoys it more that that style isn't what's best for him or her. I tire of being told that if I'd just embrace someone elses style that I'd stop liking mine as much. I think we all have our own tastes. What is unfortunately is that we often let our own disdain for the other side leak out. Who really cares what other people are doing? Perhaps it matters when choosing a roleplaying game to choose one that fits your style well. I'd say the world is big enough for us all to have a game we like and that fits our needs. </p><p></p><p>I fought hard during the development of 5e to sway the designers my way. I think that is fair for anyone to do. It's over now though. The game is out and it ain't changing significantly until 6e. Maybe never if Mike Mearls is to be believed. I decided to make my own game and take from 5e as opposed to use 5e and rip out what I don't like. Whenever you tell people you are playing a houseruled version of 5e you already have problems. It's far easier to say you are playing a game and here are the rules. If they resemble 5e that is a coincidence.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7330458, member: 6698278"] [MENTION=42582]pemerton[/MENTION], I think that roleplaying is such a broad concept that it has become almost worthless as a description of anything beyond a game where people cooperatively play something fantasy themed. I'd love better all around definition. I'd say if you and players are having fun playing the game then you are doing it right. So we should stop being judgmental. Who can argue that if one player likes one style and enjoys it more that that style isn't what's best for him or her. I tire of being told that if I'd just embrace someone elses style that I'd stop liking mine as much. I think we all have our own tastes. What is unfortunately is that we often let our own disdain for the other side leak out. Who really cares what other people are doing? Perhaps it matters when choosing a roleplaying game to choose one that fits your style well. I'd say the world is big enough for us all to have a game we like and that fits our needs. I fought hard during the development of 5e to sway the designers my way. I think that is fair for anyone to do. It's over now though. The game is out and it ain't changing significantly until 6e. Maybe never if Mike Mearls is to be believed. I decided to make my own game and take from 5e as opposed to use 5e and rip out what I don't like. Whenever you tell people you are playing a houseruled version of 5e you already have problems. It's far easier to say you are playing a game and here are the rules. If they resemble 5e that is a coincidence. [/QUOTE]
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