Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7330574" data-attributes="member: 42582"><p>I think the notion of trust is a red herring.</p><p></p><p>What stands out to me in your post is <em>you just do not want to play in a game where someone other than the dice decides what you can do</em>. Now, in the context of RPGing, "someone other than the dice decides what you can do" means <em>the GM tells you some fiction that s/he made up</em>. And you are correct that, when I RPG, I don't want the GM just to tell me some fiction that s/he made up. But that has nothing to do with trust.</p><p></p><p>It's like when I go to the pictures, I don't want a stand-up comedian to come out to the front of the theatre and start telling jokes. If I wanted that, I'd buy tickets to a comedy show, not a movie. That's got nothing to do with trust, and everything to do with the desired leisure-time experience.</p><p></p><p>The notion of trust is particularly odd in a context where I am predominantly a GM. Are you suggesting I don't trust myself to tell my friend's entertaining stories, so that my preferred GMing style is a sign of self-doutbt? The more prosaic explanation is that "Hey, let's get together to do some RPGing" is not the same as "Hey, let's get together so I can tell you a story."</p><p></p><p>That's not to say that the GM is unimportant in my preferred approach. The GM manages the bulk of scene-framing and big chunks of consequence narration, plus is the default supplier of whatever generic backstory is needed to move things along. (Robin Law, in Hamlet's Hit Points, calls this "laying pipe" - I think the term is from screen writing. Christopher Kubasik, in his <a href="https://playsorcerer.wordpress.com/2008/07/23/the-interactive-toolkit-an-introduction/" target="_blank">Interactive Tookit</a> essays, called the GM the "Fifth Business" - a term from opera, I gather - because of the GM's role in facilitating the unfolding of the plot by managing all this stuff.)</p><p></p><p>But that's not the same as deciding what a player's PC can or can't do; which is to say, is not the same as deciding whether or not a players' desire about the content of the fiction gets to come true or not. That's what I see the rules as being for!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7330574, member: 42582"] I think the notion of trust is a red herring. What stands out to me in your post is [I]you just do not want to play in a game where someone other than the dice decides what you can do[/I]. Now, in the context of RPGing, "someone other than the dice decides what you can do" means [I]the GM tells you some fiction that s/he made up[/I]. And you are correct that, when I RPG, I don't want the GM just to tell me some fiction that s/he made up. But that has nothing to do with trust. It's like when I go to the pictures, I don't want a stand-up comedian to come out to the front of the theatre and start telling jokes. If I wanted that, I'd buy tickets to a comedy show, not a movie. That's got nothing to do with trust, and everything to do with the desired leisure-time experience. The notion of trust is particularly odd in a context where I am predominantly a GM. Are you suggesting I don't trust myself to tell my friend's entertaining stories, so that my preferred GMing style is a sign of self-doutbt? The more prosaic explanation is that "Hey, let's get together to do some RPGing" is not the same as "Hey, let's get together so I can tell you a story." That's not to say that the GM is unimportant in my preferred approach. The GM manages the bulk of scene-framing and big chunks of consequence narration, plus is the default supplier of whatever generic backstory is needed to move things along. (Robin Law, in Hamlet's Hit Points, calls this "laying pipe" - I think the term is from screen writing. Christopher Kubasik, in his [url=https://playsorcerer.wordpress.com/2008/07/23/the-interactive-toolkit-an-introduction/]Interactive Tookit[/url] essays, called the GM the "Fifth Business" - a term from opera, I gather - because of the GM's role in facilitating the unfolding of the plot by managing all this stuff.) But that's not the same as deciding what a player's PC can or can't do; which is to say, is not the same as deciding whether or not a players' desire about the content of the fiction gets to come true or not. That's what I see the rules as being for! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top