Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7330582" data-attributes="member: 82106"><p>Drats, I let this thread get 10 days ahead of me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I have no idea what the intervening 284 posts have said, so I'm probably just putting my foot in it, but...</p><p></p><p>I don't think there's GOT to be anything more to it than sheer fun and interest in doing it. I mean, I've come up with 100 ideas for different places to set a story, but yet as a rule I run most of my D&D games within the same setting that has hosted them since roughly 1976 or so. Granted, its evolved a BIT in 42 years, but the whole point of it is simply the sheer history of it and existing plots, locations, past events that can be referred to. Maybe its just the doing it just to do it. </p><p></p><p>Now, from a story telling kind of perspective? In a game where, as we play it today in our groups, there's considerable input from players, shaping of things after the fact, dramatic changes, etc. I mean, I don't consider anything in 'my setting' to be particularly canon unless its been revealed to the characters and played through and become part of an established narrative. Even then we've elected to retcon a few things, or maybe even just 'mythologize' them in a way that fits them better into modern play (since a lot of the early stuff was pretty different from what we do nowadays).</p><p></p><p>I guess my point is, I'm not sure the old-style world building really serves a central game purpose anymore. There's value in imagining some structure, ala DW's fronts and such, but those are intended to be very loose and nonspecific, so they're only worldbuilding in a pretty different sense from the old time 'flesh out the details of every building in the town' kind of thing.</p><p></p><p>Its just an exercise, a craft unto itself. I would point to the fact that a vast array of authors, good and bad, have done the same thing, particularly F & SF ones obviously. It is clearly an activity of intellectual interest at the very least.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7330582, member: 82106"] Drats, I let this thread get 10 days ahead of me ;) I have no idea what the intervening 284 posts have said, so I'm probably just putting my foot in it, but... I don't think there's GOT to be anything more to it than sheer fun and interest in doing it. I mean, I've come up with 100 ideas for different places to set a story, but yet as a rule I run most of my D&D games within the same setting that has hosted them since roughly 1976 or so. Granted, its evolved a BIT in 42 years, but the whole point of it is simply the sheer history of it and existing plots, locations, past events that can be referred to. Maybe its just the doing it just to do it. Now, from a story telling kind of perspective? In a game where, as we play it today in our groups, there's considerable input from players, shaping of things after the fact, dramatic changes, etc. I mean, I don't consider anything in 'my setting' to be particularly canon unless its been revealed to the characters and played through and become part of an established narrative. Even then we've elected to retcon a few things, or maybe even just 'mythologize' them in a way that fits them better into modern play (since a lot of the early stuff was pretty different from what we do nowadays). I guess my point is, I'm not sure the old-style world building really serves a central game purpose anymore. There's value in imagining some structure, ala DW's fronts and such, but those are intended to be very loose and nonspecific, so they're only worldbuilding in a pretty different sense from the old time 'flesh out the details of every building in the town' kind of thing. Its just an exercise, a craft unto itself. I would point to the fact that a vast array of authors, good and bad, have done the same thing, particularly F & SF ones obviously. It is clearly an activity of intellectual interest at the very least. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top