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What is *worldbuilding* for?
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<blockquote data-quote="Nagol" data-source="post: 7330825" data-attributes="member: 23935"><p>To point 1, news takes time to travel, depending on setting trappings. The Imperium is limited by required physical transport jumps each taking weeks of time. News from the other side will take months to reach the military and even longer to reach the civilian population.</p><p></p><p>To point 2, there's exciting things happening everywhere. Players with PCs based in the Spinward Marches make the choice that exciting things happening near the Zhodani border are more interesting than exciting things happening near Hiver space. When something newsworthy happens near Hiver Space and the news travels widely enough that the PCs can discover it, the players now have new information to base next choices upon. Are enough exciting things happening here to hold their attention or is what is happening way over there interesting enough and seems to have enough staying power to warrant the trek to the other side?</p></blockquote><p></p>
[QUOTE="Nagol, post: 7330825, member: 23935"] To point 1, news takes time to travel, depending on setting trappings. The Imperium is limited by required physical transport jumps each taking weeks of time. News from the other side will take months to reach the military and even longer to reach the civilian population. To point 2, there's exciting things happening everywhere. Players with PCs based in the Spinward Marches make the choice that exciting things happening near the Zhodani border are more interesting than exciting things happening near Hiver space. When something newsworthy happens near Hiver Space and the news travels widely enough that the PCs can discover it, the players now have new information to base next choices upon. Are enough exciting things happening here to hold their attention or is what is happening way over there interesting enough and seems to have enough staying power to warrant the trek to the other side? [/QUOTE]
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