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What is *worldbuilding* for?
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<blockquote data-quote="howandwhy99" data-source="post: 7330896" data-attributes="member: 3192"><p>Obvious to anyone, Subverted D&D is not D&D. Like any act of improv, it isn't even gaming. All actual games are designed for repeat play. Unlike stories which an audience simply consumes and then they go stale like an old joke, games are enabling mechanisms to improve oneself at the behaviors supported by the design and play of the game. In D&D's case, the 4 (3 really) roles players can elect to play. All of which require high degrees of player skill and role mastery to achieve high levels.</p><p></p><p>Seeing as "agency" is a philosophical term and not an actual thing it really really has nothing whatsoever to do with gaming, much less D&D.</p><p></p><p>Just like nearly every videogame, D&D is a hidden design the players game. IOW, manipulate in order to achieve objectives within its design. The more elements within the design the more options a player can actually game. They more thay have to account for. The more they have available to engage with. Just like every RPG, a D&D player is utterly without restriction* on their ability to try any action in the game. However, whether or not any of these actually occur in the game almost always has little to do with anyone at the table once the campaign begins.</p><p></p><p><span style="font-size: 9px">*I agree there should be table rules for good taste, respecting the environment around the players, and so on.</span></p></blockquote><p></p>
[QUOTE="howandwhy99, post: 7330896, member: 3192"] Obvious to anyone, Subverted D&D is not D&D. Like any act of improv, it isn't even gaming. All actual games are designed for repeat play. Unlike stories which an audience simply consumes and then they go stale like an old joke, games are enabling mechanisms to improve oneself at the behaviors supported by the design and play of the game. In D&D's case, the 4 (3 really) roles players can elect to play. All of which require high degrees of player skill and role mastery to achieve high levels. Seeing as "agency" is a philosophical term and not an actual thing it really really has nothing whatsoever to do with gaming, much less D&D. Just like nearly every videogame, D&D is a hidden design the players game. IOW, manipulate in order to achieve objectives within its design. The more elements within the design the more options a player can actually game. They more thay have to account for. The more they have available to engage with. Just like every RPG, a D&D player is utterly without restriction* on their ability to try any action in the game. However, whether or not any of these actually occur in the game almost always has little to do with anyone at the table once the campaign begins. [SIZE=1]*I agree there should be table rules for good taste, respecting the environment around the players, and so on.[/SIZE] [/QUOTE]
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