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What is *worldbuilding* for?
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<blockquote data-quote="Emerikol" data-source="post: 7330939" data-attributes="member: 6698278"><p>I think we are getting our terms confused. That is why I said agency in the sense we have agency in the real world. I can't do anything. I can only do what I'm humanly capable of. In a D&D game using the style I prefer, the player is limited to what his character can do. So he has agency equivalent to what his character would have if such a fictional world really existed. Or at least that is the goal.</p><p></p><p>My worlds are very much living worlds. A dungeon will never stay exactly the same if a group goes in and then returns later. That doesn't rule out returning in every case though. If a tribe of orcs is seriously mauled by the group then sure they may flee. I try to play them a they'd really act. On the other hand, an ancient tomb discovered by the party which until that moment has sat undiscovered, is not likely to change dramatically unless designed to change or react in some way by its creator. </p><p></p><p>I have mellowed a bit on styles. I believe my style is a great style and I have lots of very satisfied players to testify to it. I admit I've not played with everyone in the world and honestly I will take your word for it if you tell me your parties are satisfied with your playstyle. We have a world where people are divided over far more important things which I find completely unfathomable so differences over a playing style seem trivial. Just play what you like.</p><p></p><p>I would dispute though that my style has grown unpopular or is fading away. I think your style is growing and that might give you the appearance of the first statement but I disagree that it infers it. If I have a good DM, I most definitely enjoy receiving the "fiction" of the world from the DM. The history, culture, etc... are all very interesting to me. As a DM, this part of the game is a labor of love. I enjoy sharing these elements with the players. On the flip side the world is waiting to be changed by PC actions. They will change the world. </p><p></p><p>Maybe I'm reading you wrong but it almost seems as if you are "evangelizing" your playstyle because you feel no one would stay with my style if they had a good experience of yours. Let me assure you that three possible things will result of someone trying your style. They may reject it outright, they may enjoy it while also enjoying mine and view them as two different sorts of games, they may embrace yours and dump mine. And a fourth is they may choose some hybrid. My belief is the player base is full of all types. </p><p></p><p>You don't have to destroy our playing style to enjoy yours. You don't have to mischaracterize our playing style to enjoy yours. My only beef is when you do that. You can advocate and enjoy your style and god speed to anyone you convert. But falsely characterizing others styles is not right. You don't have to destroy ours to enjoy yours.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7330939, member: 6698278"] I think we are getting our terms confused. That is why I said agency in the sense we have agency in the real world. I can't do anything. I can only do what I'm humanly capable of. In a D&D game using the style I prefer, the player is limited to what his character can do. So he has agency equivalent to what his character would have if such a fictional world really existed. Or at least that is the goal. My worlds are very much living worlds. A dungeon will never stay exactly the same if a group goes in and then returns later. That doesn't rule out returning in every case though. If a tribe of orcs is seriously mauled by the group then sure they may flee. I try to play them a they'd really act. On the other hand, an ancient tomb discovered by the party which until that moment has sat undiscovered, is not likely to change dramatically unless designed to change or react in some way by its creator. I have mellowed a bit on styles. I believe my style is a great style and I have lots of very satisfied players to testify to it. I admit I've not played with everyone in the world and honestly I will take your word for it if you tell me your parties are satisfied with your playstyle. We have a world where people are divided over far more important things which I find completely unfathomable so differences over a playing style seem trivial. Just play what you like. I would dispute though that my style has grown unpopular or is fading away. I think your style is growing and that might give you the appearance of the first statement but I disagree that it infers it. If I have a good DM, I most definitely enjoy receiving the "fiction" of the world from the DM. The history, culture, etc... are all very interesting to me. As a DM, this part of the game is a labor of love. I enjoy sharing these elements with the players. On the flip side the world is waiting to be changed by PC actions. They will change the world. Maybe I'm reading you wrong but it almost seems as if you are "evangelizing" your playstyle because you feel no one would stay with my style if they had a good experience of yours. Let me assure you that three possible things will result of someone trying your style. They may reject it outright, they may enjoy it while also enjoying mine and view them as two different sorts of games, they may embrace yours and dump mine. And a fourth is they may choose some hybrid. My belief is the player base is full of all types. You don't have to destroy our playing style to enjoy yours. You don't have to mischaracterize our playing style to enjoy yours. My only beef is when you do that. You can advocate and enjoy your style and god speed to anyone you convert. But falsely characterizing others styles is not right. You don't have to destroy ours to enjoy yours. [/QUOTE]
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