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What is *worldbuilding* for?
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<blockquote data-quote="Emerikol" data-source="post: 7330945" data-attributes="member: 6698278"><p>I believe that some DM's just create dungeons or buy modules (or run Adventure Paths) and only give a nod to the surrounding world. Perhaps they even use a store bought campaign setting so they don't have to do much work.</p><p></p><p>Personally, I've never enjoyed playing in a published campaign setting for that reason. You are criticizing the simplest and least creative version of our style of play. A style that is hardly more than a board game in many cases. That though is a strawman and I believe Gygax's campaign was nothing like this sort of campaign and neither is mine. </p><p></p><p>Perhaps we need more categories of playstyles. I'd call mine a designed world sandbox game with lots of player agency and player skill challenge within the sandbox. I'd call some of these styles more akin to a cooperative puzzle board game. You know what? If they are having fun what is the problem? Games are about having fun right?</p><p></p><p>For lack of a better term, I tend to call yours a more story telling style game than a role playing game. Playing a role to me limits you to what that role can do. Whereas storytelling is weaving a story cooperatively with the DM and gives you a lot of metagame agency. And my choice of words is not intended to insult. Just my attempt to get my head around all the styles going around these days.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7330945, member: 6698278"] I believe that some DM's just create dungeons or buy modules (or run Adventure Paths) and only give a nod to the surrounding world. Perhaps they even use a store bought campaign setting so they don't have to do much work. Personally, I've never enjoyed playing in a published campaign setting for that reason. You are criticizing the simplest and least creative version of our style of play. A style that is hardly more than a board game in many cases. That though is a strawman and I believe Gygax's campaign was nothing like this sort of campaign and neither is mine. Perhaps we need more categories of playstyles. I'd call mine a designed world sandbox game with lots of player agency and player skill challenge within the sandbox. I'd call some of these styles more akin to a cooperative puzzle board game. You know what? If they are having fun what is the problem? Games are about having fun right? For lack of a better term, I tend to call yours a more story telling style game than a role playing game. Playing a role to me limits you to what that role can do. Whereas storytelling is weaving a story cooperatively with the DM and gives you a lot of metagame agency. And my choice of words is not intended to insult. Just my attempt to get my head around all the styles going around these days. [/QUOTE]
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