Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7331074" data-attributes="member: 42582"><p>Interesting post!</p><p></p><p>I think that in the Hommlet era alignment was meant to carry a lot of this information.</p><p></p><p>In my 4e game I've relied on religious affiliation to carry a lot of weight (it's a cosmologically-focused game). The three main settlements that have figured in the game have been Threshold/Adakmi, the duergar stronghold, and a githzerai monastery. For the latter two I basically set it up with two main groupings in each - and framed it so that the PCs may themselves have split allegiances across the two factions. For Threshold, I had a power struggle between baron and patriarch (I think that was my own idea, but maybe I got it from B10?); and then introduced some nuance into the baron situation (with the advisor, the niece who was the spitting image of the PCs' friend from the past, etc).</p><p></p><p>In my Traveller game, when the PCs assaulted the bioweapons conspiracy outpost, I wrote up the NPCs with connections between them (one ex-army guy had been a comrade of the PC army guy; another NPC was the sister of the shuttle pilot the PCs had hired; etc) - nothing very intricate, but it just added a bit of extra depth and complexity to the resolution of the situation.</p><p></p><p>In other words, I think the difference between <em>nothing</em> and <em>a little bit</em> goes a long way.</p><p></p><p>I don't have any of the classic RQ modules, but some of them must have tackled this sort of stuff.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7331074, member: 42582"] Interesting post! I think that in the Hommlet era alignment was meant to carry a lot of this information. In my 4e game I've relied on religious affiliation to carry a lot of weight (it's a cosmologically-focused game). The three main settlements that have figured in the game have been Threshold/Adakmi, the duergar stronghold, and a githzerai monastery. For the latter two I basically set it up with two main groupings in each - and framed it so that the PCs may themselves have split allegiances across the two factions. For Threshold, I had a power struggle between baron and patriarch (I think that was my own idea, but maybe I got it from B10?); and then introduced some nuance into the baron situation (with the advisor, the niece who was the spitting image of the PCs' friend from the past, etc). In my Traveller game, when the PCs assaulted the bioweapons conspiracy outpost, I wrote up the NPCs with connections between them (one ex-army guy had been a comrade of the PC army guy; another NPC was the sister of the shuttle pilot the PCs had hired; etc) - nothing very intricate, but it just added a bit of extra depth and complexity to the resolution of the situation. In other words, I think the difference between [I]nothing[/I] and [I]a little bit[/I] goes a long way. I don't have any of the classic RQ modules, but some of them must have tackled this sort of stuff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top