Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7331971" data-attributes="member: 82106"><p>Here I must point out, if nobody has already, that Original D&D has a VERY PRECISE answer for this. You break out a copy of the Avalon Hill game <em>Survival </em>and you utilize its rules, presumably along with a DM generated map, to play out the character's movements in the Wilderness. Beyond that you utilize the random encounter rules to add a monster dimension to this game of surviving. It really is quite detailed, maybe somewhat less so than the dungeon, but certainly it has a fairly structured dimension to it, as-written.</p><p></p><p>Now, I agree that once you are outside the Dungeon environment, and particularly when in the Town environment, the game does become more open-ended and the idea that the DM can present some neutrally generated material, as many would espouse, becomes increasingly untenable. In fact the REAL pitfall IME is that the game of D&D never really provided the means to play out the sorts of fantasies that many players envisaged. DMs were increasingly, especially as AD&D evolved, forced to 'fudge things' to try to get that to work, and the discrepancy between the exploration-focused rules and the story-focused table expectations becomes a breaking point. No amount of pre-generated content, pseudo-realism in game systems, or attempts at even-handed refereeing really fixes it. </p><p></p><p>But, OD&D, it doesn't really suffer too much there, because of course nobody had much in the way of expectations, the game isn't really that well described, and it really does spell things out pretty thoroughly in terms of a sort of process.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7331971, member: 82106"] Here I must point out, if nobody has already, that Original D&D has a VERY PRECISE answer for this. You break out a copy of the Avalon Hill game [I]Survival [/I]and you utilize its rules, presumably along with a DM generated map, to play out the character's movements in the Wilderness. Beyond that you utilize the random encounter rules to add a monster dimension to this game of surviving. It really is quite detailed, maybe somewhat less so than the dungeon, but certainly it has a fairly structured dimension to it, as-written. Now, I agree that once you are outside the Dungeon environment, and particularly when in the Town environment, the game does become more open-ended and the idea that the DM can present some neutrally generated material, as many would espouse, becomes increasingly untenable. In fact the REAL pitfall IME is that the game of D&D never really provided the means to play out the sorts of fantasies that many players envisaged. DMs were increasingly, especially as AD&D evolved, forced to 'fudge things' to try to get that to work, and the discrepancy between the exploration-focused rules and the story-focused table expectations becomes a breaking point. No amount of pre-generated content, pseudo-realism in game systems, or attempts at even-handed refereeing really fixes it. But, OD&D, it doesn't really suffer too much there, because of course nobody had much in the way of expectations, the game isn't really that well described, and it really does spell things out pretty thoroughly in terms of a sort of process. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top