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What is *worldbuilding* for?
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<blockquote data-quote="hawkeyefan" data-source="post: 7333331" data-attributes="member: 6785785"><p>So I've been following this thread, and have found it interesting, but I've held off on commenting because I feel like the matter is mostly one of opinion, and it seems most folks are decided how they feel. </p><p></p><p>But I do have one question that I don't think has come up...or at least not directly. </p><p></p><p>Is it possible to have an RPG game or campaign without worldbuilding? </p><p></p><p>What I mean by that is, it seems to me that no matter what setting or system with which you decide to play, there absolutely must be some amount of worldbuilding that happens prior to the start of play. And I mean this in the sense of "worldbuilding" that seems to be hinted at in the OP and throughout the thread, of material pre-authored prior to the start of play. </p><p></p><p>I don't see how it is avoidable. It establishes the setting and the options/elements/conditions that will be present in play. Now, this worldbuilding can be done by others (a pre-published adventure or setting) or by the GM....but it must happen to one degree or another. It can be minimal, or very involved, and it can probably be either to a fault. Too little and the game becomes a directionless, pass the conch session where everyone is making up elements on the fly that never cohere into anything substantial or worthwhile. Too much, and it could become the GM reading the players a story (his own or one published by a third party). </p><p></p><p>But is there any game that does not involve some level of worldbuilding? If so, how do these games function? If not, then do we consider "worldbuilding" a fundamental aspect of play?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7333331, member: 6785785"] So I've been following this thread, and have found it interesting, but I've held off on commenting because I feel like the matter is mostly one of opinion, and it seems most folks are decided how they feel. But I do have one question that I don't think has come up...or at least not directly. Is it possible to have an RPG game or campaign without worldbuilding? What I mean by that is, it seems to me that no matter what setting or system with which you decide to play, there absolutely must be some amount of worldbuilding that happens prior to the start of play. And I mean this in the sense of "worldbuilding" that seems to be hinted at in the OP and throughout the thread, of material pre-authored prior to the start of play. I don't see how it is avoidable. It establishes the setting and the options/elements/conditions that will be present in play. Now, this worldbuilding can be done by others (a pre-published adventure or setting) or by the GM....but it must happen to one degree or another. It can be minimal, or very involved, and it can probably be either to a fault. Too little and the game becomes a directionless, pass the conch session where everyone is making up elements on the fly that never cohere into anything substantial or worthwhile. Too much, and it could become the GM reading the players a story (his own or one published by a third party). But is there any game that does not involve some level of worldbuilding? If so, how do these games function? If not, then do we consider "worldbuilding" a fundamental aspect of play? [/QUOTE]
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