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*TTRPGs General
What is *worldbuilding* for?
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<blockquote data-quote="billd91" data-source="post: 7333502" data-attributes="member: 3400"><p>Before we climb too high up the badwrongfun bandwagon, the GM does, at times, have to GM for him own enjoyment as well as the players. Thinking through the implications of PC actions is a fun thought-exercise and can really help stimulate ideas for how to connect events and people within the campaign world and enrich the experience for him players. But it also can have a more direct benefit for the players as well even if that isn't immediately realized. They may not know they had a brush with an assassination plot right away, but the GM doesn't know when or how the PCs might circle around in their careers and interact with the same general locale or NPCs again. Seeing how the actions of the PCs have affected the game world beyond their immediate reach can really be satisfying. Plus, the idea of a small action or chance encounter having broader implications is part of the inspiration literature, particularly with projects like the Thieves' World anthology.</p></blockquote><p></p>
[QUOTE="billd91, post: 7333502, member: 3400"] Before we climb too high up the badwrongfun bandwagon, the GM does, at times, have to GM for him own enjoyment as well as the players. Thinking through the implications of PC actions is a fun thought-exercise and can really help stimulate ideas for how to connect events and people within the campaign world and enrich the experience for him players. But it also can have a more direct benefit for the players as well even if that isn't immediately realized. They may not know they had a brush with an assassination plot right away, but the GM doesn't know when or how the PCs might circle around in their careers and interact with the same general locale or NPCs again. Seeing how the actions of the PCs have affected the game world beyond their immediate reach can really be satisfying. Plus, the idea of a small action or chance encounter having broader implications is part of the inspiration literature, particularly with projects like the Thieves' World anthology. [/QUOTE]
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