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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7333540" data-attributes="member: 42582"><p>This has been discussed a bit above.</p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?586642-Classic-Traveller-session-report-with-reflections-on-the-system-long" target="_blank">Here is a report of the first session of my Classic Traveller campaign</a>.</p><p></p><p>The players rolled up their PCs. This process suggested backstory (eg consider the noble PC whose main skill is Gambling, who was forced to muster out due to a failed survival roll, and who rolled a yacht as a mustering out benfit - the player decided that this meant he had won the yacht gambling, and had then been beaten to within an inch of his life by the people he won it from).</p><p></p><p>I rolled a starting world. We agreed - based on its properties, and following a player suggestion - that it was a gas giant moon.</p><p></p><p>I rolled for a patron encounter. It was a scout. This suggested she might know the ex-(dry)navy PC. And we started from there.</p><p></p><p>I'd rolled up a few worlds and so had their stats with me - I dropped them in as they were needed. That's a case of prep - but the world was established in the course of play.</p><p></p><p>Of course Traveller has an implied setting (interstellar navy and merchants; the Imperial scout service; widespread use of bladed weapons as well as firearms; etc). But then so does D&D (clerics and paladins; towns with thieves and assassins; wilderness with rangers and druids; and all these people beset by orcs, kobolds, dragons, demons etc).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7333540, member: 42582"] This has been discussed a bit above. [url=http://www.enworld.org/forum/showthread.php?586642-Classic-Traveller-session-report-with-reflections-on-the-system-long]Here is a report of the first session of my Classic Traveller campaign[/url]. The players rolled up their PCs. This process suggested backstory (eg consider the noble PC whose main skill is Gambling, who was forced to muster out due to a failed survival roll, and who rolled a yacht as a mustering out benfit - the player decided that this meant he had won the yacht gambling, and had then been beaten to within an inch of his life by the people he won it from). I rolled a starting world. We agreed - based on its properties, and following a player suggestion - that it was a gas giant moon. I rolled for a patron encounter. It was a scout. This suggested she might know the ex-(dry)navy PC. And we started from there. I'd rolled up a few worlds and so had their stats with me - I dropped them in as they were needed. That's a case of prep - but the world was established in the course of play. Of course Traveller has an implied setting (interstellar navy and merchants; the Imperial scout service; widespread use of bladed weapons as well as firearms; etc). But then so does D&D (clerics and paladins; towns with thieves and assassins; wilderness with rangers and druids; and all these people beset by orcs, kobolds, dragons, demons etc). [/QUOTE]
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