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General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
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<blockquote data-quote="hawkeyefan" data-source="post: 7333829" data-attributes="member: 6785785"><p>I think each certainly has some worldbuilding going on(in the more widely applied sense as opposed to Pemerton's more narrow definition in this discussion). Simply choosing the overall setting, and creating PCs has likely forced certain world elements to be established. These may be minimal, but they are there, and some may likely have larger world implications (a cleric character may imply a deity or a pantheon; an alien PC establishes that humans are not alone in the galaxy; etc.). </p><p></p><p>Now, in each case, it is very possible that there is no larger story the GM has established, or that is inherent in the setting. So the action of the PCs, and their story, may be entirely undetermined, and may be revealed as they go. I have indeed played games like this, where I have asked the players to establish bits about the characters and the world as we go. </p><p></p><p>But I don't know if a true story....any kind of narrative element beyond describing the actions of the PCs....will really emerge unless someone instigates it. very often that seems to be the job of the GM, but it could just as easily be a player. Someone has to do it though....they have to add that one element or take that one action that kind of forces things one way. It could be the reason they're in the dungeon, or it could be the mission statement of their crew, or whatever.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7333829, member: 6785785"] I think each certainly has some worldbuilding going on(in the more widely applied sense as opposed to Pemerton's more narrow definition in this discussion). Simply choosing the overall setting, and creating PCs has likely forced certain world elements to be established. These may be minimal, but they are there, and some may likely have larger world implications (a cleric character may imply a deity or a pantheon; an alien PC establishes that humans are not alone in the galaxy; etc.). Now, in each case, it is very possible that there is no larger story the GM has established, or that is inherent in the setting. So the action of the PCs, and their story, may be entirely undetermined, and may be revealed as they go. I have indeed played games like this, where I have asked the players to establish bits about the characters and the world as we go. But I don't know if a true story....any kind of narrative element beyond describing the actions of the PCs....will really emerge unless someone instigates it. very often that seems to be the job of the GM, but it could just as easily be a player. Someone has to do it though....they have to add that one element or take that one action that kind of forces things one way. It could be the reason they're in the dungeon, or it could be the mission statement of their crew, or whatever. [/QUOTE]
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