Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7334272" data-attributes="member: 6785785"><p>I think maybe as a default assumption, sure, but I don't see why it must be so. It could be something as simple as the player wanting to play a character from a far off land. I look at that and then ask for details about that land. Let the player provide them...if he doesn't want to, then I will. </p><p></p><p>Honestly, I try to get my players to put as much into the world as possible. It helps invest them in the world and in the game. </p><p></p><p></p><p></p><p>I suppose if a veto was necessary, then sure, the DM should have that ability. But I try to do everything I can not to have to veto things. That literally boils down to a player saying "hey this seems like it would be fun" and the DM saying "oh well, too bad". </p><p></p><p>I mean, it would have to be a really compelling reason for me to want to deny a player of something they think would be fun. Especially when I most likely really can adjust whatever I have in mind to accommodate him. And by compelling I don't mean something like "There are no gnomes on Athas!!!!" and the like. </p><p></p><p></p><p></p><p>Ultimately, just about anything we've been discussing becomes a non-issue if the GM and players are all on board. If the Gm has racial restrictions in place, and none of the players care, then there's no problem. </p><p></p><p></p><p></p><p>Well here is where I think there can be an issue. It's a matter of what may be engaging and enjoyable for the players. I think Pemerton is saying that some players may not like if the adventure in question does not connect with the characters they've created. They'd like one to flow from the other....or at the very least for the two things to inform each other. </p><p></p><p>Some players may be fine with a bunch of nature druids in the underdark. They may see it as a challenging adventure or whatever. Others may be annoyed that their group of players created characters with a very specific leaning, and then the DM went ahead and ignored that when designing the adventure. </p><p></p><p>Especially when, with a little work, the DM can likely switch the underground catacombs to be a forest haunted by undead, or what have you. </p><p></p><p>I think the attitude of "well this is what the DM came up with, deal with it" is what's being questioned a bit. And I can understand that. </p><p></p><p>Again, as we said above, if everyone's cool with whatever is happening, there's no issue. But if there is an issue....I would wonder why a DM would rather play what he's made when the players would clearly prefer something else. </p><p></p><p></p><p></p><p>Well in this case, sure, hard to think of a reason to veto it. And certainly the player didn't necessarily expect me to adopt the mercenary company to the extent that I did, so a lot of it was up to me....but again, why not do all I can to engage the players and get their buy in? </p><p></p><p></p><p></p><p>I pretty much replaced one militaristic bad guy with the mercenary company, and then tied the company to another group I had in mind. They've become a significant source of conflict for the players, and the players have a vested interest in taking them down....so the hooks that I introduce involving the group appeal to the players.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7334272, member: 6785785"] I think maybe as a default assumption, sure, but I don't see why it must be so. It could be something as simple as the player wanting to play a character from a far off land. I look at that and then ask for details about that land. Let the player provide them...if he doesn't want to, then I will. Honestly, I try to get my players to put as much into the world as possible. It helps invest them in the world and in the game. I suppose if a veto was necessary, then sure, the DM should have that ability. But I try to do everything I can not to have to veto things. That literally boils down to a player saying "hey this seems like it would be fun" and the DM saying "oh well, too bad". I mean, it would have to be a really compelling reason for me to want to deny a player of something they think would be fun. Especially when I most likely really can adjust whatever I have in mind to accommodate him. And by compelling I don't mean something like "There are no gnomes on Athas!!!!" and the like. Ultimately, just about anything we've been discussing becomes a non-issue if the GM and players are all on board. If the Gm has racial restrictions in place, and none of the players care, then there's no problem. Well here is where I think there can be an issue. It's a matter of what may be engaging and enjoyable for the players. I think Pemerton is saying that some players may not like if the adventure in question does not connect with the characters they've created. They'd like one to flow from the other....or at the very least for the two things to inform each other. Some players may be fine with a bunch of nature druids in the underdark. They may see it as a challenging adventure or whatever. Others may be annoyed that their group of players created characters with a very specific leaning, and then the DM went ahead and ignored that when designing the adventure. Especially when, with a little work, the DM can likely switch the underground catacombs to be a forest haunted by undead, or what have you. I think the attitude of "well this is what the DM came up with, deal with it" is what's being questioned a bit. And I can understand that. Again, as we said above, if everyone's cool with whatever is happening, there's no issue. But if there is an issue....I would wonder why a DM would rather play what he's made when the players would clearly prefer something else. Well in this case, sure, hard to think of a reason to veto it. And certainly the player didn't necessarily expect me to adopt the mercenary company to the extent that I did, so a lot of it was up to me....but again, why not do all I can to engage the players and get their buy in? I pretty much replaced one militaristic bad guy with the mercenary company, and then tied the company to another group I had in mind. They've become a significant source of conflict for the players, and the players have a vested interest in taking them down....so the hooks that I introduce involving the group appeal to the players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top