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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7334441" data-attributes="member: 29398"><p>OK, though in some cases such reworking is easier than others (mine involves some things being at very precise points on the planet, which it took some math and geometry to come up with...I'd rather not have to do that again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>There's those who would say a rules veto is the same as a DM veto in a case like this.</p><p></p><p></p><p>In our crew, if someone invites friends over to watch a movie the movie to ve watched is usually included in the invite. That way, people who aren't interested in that movie know what they're in for should they choose to attend.</p><p></p><p>However in my case "anyone who happens to come along" is a near-inevitability as time goes by - the campaigns are many years long, players come and go, characters die or retire or whatever and then may or may not resurface years later, and so on. Just a few weeks ago with not too much warning* I had a player come back into my game who had been out for 4 years; he rebooted one of his characters who had kind of been left hanging, we updated it out-of-session and engineered a way for him to meet the party, and away we went.</p><p></p><p>There's no way on earth I can plan for that.</p><p></p><p>* - he came to our Yule party, we got talking, he showed interest in getting back in as real life was now allowing the time for it. Nobody objected, and a few weeks later after we'd all got over the flu, in he came.</p><p></p><p>Many times I don't even know ahead of time what characters will be in the party. Most of my players have a bunch of 'em, and they get cycled in and out between adventures depending on which one(s) the player feels like playing. Only when we're on a semi-hard AP within the campaign (like right now) can I predict a reasonably consistent party for a run of a few adventures.</p><p></p><p>Where in my view the DM is, in the end, fully allowed to do that...though if she goes overboard on it she risks losing her players; so some degree of give and take is inevitable. In the end, though, the DM rules.</p><p></p><p>Lan-"a sign on my first DM's screen read 'THE DM IS GOD. ABIDE OR DIE.' and I've lived by that ever since"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7334441, member: 29398"] OK, though in some cases such reworking is easier than others (mine involves some things being at very precise points on the planet, which it took some math and geometry to come up with...I'd rather not have to do that again :) ). There's those who would say a rules veto is the same as a DM veto in a case like this. In our crew, if someone invites friends over to watch a movie the movie to ve watched is usually included in the invite. That way, people who aren't interested in that movie know what they're in for should they choose to attend. However in my case "anyone who happens to come along" is a near-inevitability as time goes by - the campaigns are many years long, players come and go, characters die or retire or whatever and then may or may not resurface years later, and so on. Just a few weeks ago with not too much warning* I had a player come back into my game who had been out for 4 years; he rebooted one of his characters who had kind of been left hanging, we updated it out-of-session and engineered a way for him to meet the party, and away we went. There's no way on earth I can plan for that. * - he came to our Yule party, we got talking, he showed interest in getting back in as real life was now allowing the time for it. Nobody objected, and a few weeks later after we'd all got over the flu, in he came. Many times I don't even know ahead of time what characters will be in the party. Most of my players have a bunch of 'em, and they get cycled in and out between adventures depending on which one(s) the player feels like playing. Only when we're on a semi-hard AP within the campaign (like right now) can I predict a reasonably consistent party for a run of a few adventures. Where in my view the DM is, in the end, fully allowed to do that...though if she goes overboard on it she risks losing her players; so some degree of give and take is inevitable. In the end, though, the DM rules. Lan-"a sign on my first DM's screen read 'THE DM IS GOD. ABIDE OR DIE.' and I've lived by that ever since"-efan [/QUOTE]
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