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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7334574" data-attributes="member: 82106"><p>I think you may be selling [MENTION=42582]pemerton[/MENTION] a bit short. He's not saying 'checkers is a silly game' or misunderstanding that you play a different game than he does. He started the thread asking a question about what the purpose of certain 'rules' in a certain type of RPG are for. Now, he may be interpreting them in terms that he understands, but I think that cuts both ways as certainly there's been some interpreting his ideas in the lens of 'classic DM-driven play' (to try to coin some sort of name for it, please substitute something better if you don't like it). </p><p></p><p>Also I think there was a bit of cross-posting, as [MENTION=42582]pemerton[/MENTION] also elaborated on what I said in terms of the difference/similarity of the orc vs the map as fiction. Now, I will note that in terms of that elaboration you could still simply say "the rules of my game are that they're different situations, players get agency in combat that they don't get in exploration" but its valid to point that out and ask WHY (and that may actually be a part of the question of world building/DM content generation too for that matter). </p><p></p><p>Anyway, I don't think anyone is 'not getting' you, or that [MENTION=42582]pemerton[/MENTION] is being either sloppy nor employing some form of rhetorical art in cleverly ignoring some key point. He's driving at a certain question, that's all. The notion that different games are all potentially valid rules sets and different from each other AFAICT is not a bone of contention here (though I skipped a good bit of the middle of the thread, maybe it was at some point).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7334574, member: 82106"] I think you may be selling [MENTION=42582]pemerton[/MENTION] a bit short. He's not saying 'checkers is a silly game' or misunderstanding that you play a different game than he does. He started the thread asking a question about what the purpose of certain 'rules' in a certain type of RPG are for. Now, he may be interpreting them in terms that he understands, but I think that cuts both ways as certainly there's been some interpreting his ideas in the lens of 'classic DM-driven play' (to try to coin some sort of name for it, please substitute something better if you don't like it). Also I think there was a bit of cross-posting, as [MENTION=42582]pemerton[/MENTION] also elaborated on what I said in terms of the difference/similarity of the orc vs the map as fiction. Now, I will note that in terms of that elaboration you could still simply say "the rules of my game are that they're different situations, players get agency in combat that they don't get in exploration" but its valid to point that out and ask WHY (and that may actually be a part of the question of world building/DM content generation too for that matter). Anyway, I don't think anyone is 'not getting' you, or that [MENTION=42582]pemerton[/MENTION] is being either sloppy nor employing some form of rhetorical art in cleverly ignoring some key point. He's driving at a certain question, that's all. The notion that different games are all potentially valid rules sets and different from each other AFAICT is not a bone of contention here (though I skipped a good bit of the middle of the thread, maybe it was at some point). [/QUOTE]
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