Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7334602" data-attributes="member: 82106"><p>It is much more ancient and fundamental than that. In the true Gygaxian model of play the DM is NEUTRAL ARBITER when it comes to actually adjudicating the action. He's also author of the environment, but it is actually DIRTY POOL in Gygaxian terms to construct elements of the dungeon which favor or disfavor a specific character (its OK if specific skills that character has prove useful, that's different). It becomes favoritism. </p><p></p><p>I think in the end you can trace most of the preferences of people in [MENTION=29398]Lanefan[/MENTION]'s camp back to elements of the roles associated with player challenge exploration/puzzle play. AD&D (2e specifically) advocated moving away from that mode of play, but it left in place most of the mechanical structure, so the roles and associated concepts culture persisted and took on new meaning in the context of more open-ended story focused play. </p><p></p><p>In Gygax's formulation the DM was referee and the world was a game board, or even in a sense a battlefield. Much like the referee role in Chainmail, and especially in extended wargaming campaigns, one of the referee's main jobs was to maintain the 'fog of war'. So, in a 2e context the DM's role persisted but changed, so that he became the author of a story, a fiction that was inherent in the structure of the adventure and which was played out by the players moving their characters through it. The player's role basically didn't change from OD&D, they were supposed to use cleverness and expert play to get through the tough parts of the adventure, the climaxes and such. </p><p></p><p>So, you ended up with the hidden information adventure story kind of setup. Problematically 2e lacks any sort of rules for the players to assert any real control in this story. In the puzzle dungeon their simple agency as their character alter-egos was enough. They decided to push ahead, go back, check for traps, hire a sage to decipher the map, etc. In the story (basically the same as the APs that are popular today) that agency is not always sufficient. The story can really only play out as variations on success or failure to move along the set plot (it may have a small number of branches, but logistically many complex branches are hard to do in a pre-authored story).</p><p></p><p>2e is, and I think [MENTION=42582]pemerton[/MENTION] has stated this before and I agree with it, an incoherent game. It espouses a type of play and a set of goals which its mechanics are incapable of delivering.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7334602, member: 82106"] It is much more ancient and fundamental than that. In the true Gygaxian model of play the DM is NEUTRAL ARBITER when it comes to actually adjudicating the action. He's also author of the environment, but it is actually DIRTY POOL in Gygaxian terms to construct elements of the dungeon which favor or disfavor a specific character (its OK if specific skills that character has prove useful, that's different). It becomes favoritism. I think in the end you can trace most of the preferences of people in [MENTION=29398]Lanefan[/MENTION]'s camp back to elements of the roles associated with player challenge exploration/puzzle play. AD&D (2e specifically) advocated moving away from that mode of play, but it left in place most of the mechanical structure, so the roles and associated concepts culture persisted and took on new meaning in the context of more open-ended story focused play. In Gygax's formulation the DM was referee and the world was a game board, or even in a sense a battlefield. Much like the referee role in Chainmail, and especially in extended wargaming campaigns, one of the referee's main jobs was to maintain the 'fog of war'. So, in a 2e context the DM's role persisted but changed, so that he became the author of a story, a fiction that was inherent in the structure of the adventure and which was played out by the players moving their characters through it. The player's role basically didn't change from OD&D, they were supposed to use cleverness and expert play to get through the tough parts of the adventure, the climaxes and such. So, you ended up with the hidden information adventure story kind of setup. Problematically 2e lacks any sort of rules for the players to assert any real control in this story. In the puzzle dungeon their simple agency as their character alter-egos was enough. They decided to push ahead, go back, check for traps, hire a sage to decipher the map, etc. In the story (basically the same as the APs that are popular today) that agency is not always sufficient. The story can really only play out as variations on success or failure to move along the set plot (it may have a small number of branches, but logistically many complex branches are hard to do in a pre-authored story). 2e is, and I think [MENTION=42582]pemerton[/MENTION] has stated this before and I agree with it, an incoherent game. It espouses a type of play and a set of goals which its mechanics are incapable of delivering. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top