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What is *worldbuilding* for?
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<blockquote data-quote="Sadras" data-source="post: 7334832" data-attributes="member: 6688277"><p>So at your table it might just require a singular skill challenge for the character to woo the the Princess, whereas at someone else's table it might require a greater number of lesser role-playing opportunities/skill challenges. </p><p>So its about the number of hoops a particular DM creates. I think this has less to do with DM-driven RPGs and more to do with the <strong>adjudication process</strong>. 4e provides a mechanism which allows the DM to determine the level of complexity of the PC desired action whilst the other editions play fast and loose with such a scenario leaving it up to the DM to create the mechanic/s (if any) to be used for the PC desired action.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7334832, member: 6688277"] So at your table it might just require a singular skill challenge for the character to woo the the Princess, whereas at someone else's table it might require a greater number of lesser role-playing opportunities/skill challenges. So its about the number of hoops a particular DM creates. I think this has less to do with DM-driven RPGs and more to do with the [B]adjudication process[/B]. 4e provides a mechanism which allows the DM to determine the level of complexity of the PC desired action whilst the other editions play fast and loose with such a scenario leaving it up to the DM to create the mechanic/s (if any) to be used for the PC desired action. [/QUOTE]
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What is *worldbuilding* for?
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