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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7335069" data-attributes="member: 29398"><p>Not perhaps in the words 'roleplaying game'; but when the 1e PH starts off by describing play as:</p><p></p><p>It certainly seems like a pretty hard foundational shove towards first-person roleplay, and also sets the tone for everything that has come since.</p><p></p><p>It can, though in a game type where the characters often find themselves in unpleasant or dangerous situations (i.e. most RPGs) allowing players to generate or arbitrarily meta-change these situations just doesn't work.</p><p></p><p>I've never seen or heard of any table where the players can't affect the gamestate through the actions of their PCs. The PCs burn down a barn? They've just changed the gamestate through their playing of their PCs.</p><p></p><p>But can the players arbirtrarily change the game rules? Can they decide the capital city of the realm is 100 miles inland instead of on the coast where the DM's map puts it? No. These things fall outside the realm of playing the game, and are instead a part of designing the game; an undertaking not done by players but by first the professional game designers (system) and then the DM (setting and gameworld).</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7335069, member: 29398"] Not perhaps in the words 'roleplaying game'; but when the 1e PH starts off by describing play as: It certainly seems like a pretty hard foundational shove towards first-person roleplay, and also sets the tone for everything that has come since. It can, though in a game type where the characters often find themselves in unpleasant or dangerous situations (i.e. most RPGs) allowing players to generate or arbitrarily meta-change these situations just doesn't work. I've never seen or heard of any table where the players can't affect the gamestate through the actions of their PCs. The PCs burn down a barn? They've just changed the gamestate through their playing of their PCs. But can the players arbirtrarily change the game rules? Can they decide the capital city of the realm is 100 miles inland instead of on the coast where the DM's map puts it? No. These things fall outside the realm of playing the game, and are instead a part of designing the game; an undertaking not done by players but by first the professional game designers (system) and then the DM (setting and gameworld). Lanefan [/QUOTE]
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