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What is *worldbuilding* for?
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<blockquote data-quote="Manbearcat" data-source="post: 7335196" data-attributes="member: 6696971"><p>What shidaku wrote. To expound, having only what you need to begin and facilitate playing to a thematic premise and frame an opening situation allows you:</p><p></p><p>1) To hold on lightly and be surprised what emerges from play (all of the filling out of the setting, the snowballing situation, the unfolding nature of each character as decision-points turn into player action declarations, and whatever dramatic arc forms organically out of the mesh of all of that).</p><p></p><p>2) To be free of temptation to use GM Force to ensure that the hard work and time that you put into setting/metaplot before play began (that you're invariably going to be emotionally invested in) play is legitimized (both personally and with respect to the group).</p><p></p><p>3) To be free of the array of entanglements inherent to (2) (emotional weight and mental workload all in prep, retention, and in referencing/accounting) so you can let system and the players have their say. Consequently, you can be mentally fresh and focus your creative energies on introducing interesting content and refereeing in the spirit of the game you're playing.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7335196, member: 6696971"] What shidaku wrote. To expound, having only what you need to begin and facilitate playing to a thematic premise and frame an opening situation allows you: 1) To hold on lightly and be surprised what emerges from play (all of the filling out of the setting, the snowballing situation, the unfolding nature of each character as decision-points turn into player action declarations, and whatever dramatic arc forms organically out of the mesh of all of that). 2) To be free of temptation to use GM Force to ensure that the hard work and time that you put into setting/metaplot before play began (that you're invariably going to be emotionally invested in) play is legitimized (both personally and with respect to the group). 3) To be free of the array of entanglements inherent to (2) (emotional weight and mental workload all in prep, retention, and in referencing/accounting) so you can let system and the players have their say. Consequently, you can be mentally fresh and focus your creative energies on introducing interesting content and refereeing in the spirit of the game you're playing. [/QUOTE]
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