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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7336041" data-attributes="member: 42582"><p>I agree with 2 and 3. Metagame controls aren't that important to me: Burning Wheel, 4e and Cortex+ Heroic all have the to a modest degree (but less than, say, OGL Conan); Classic Traveller and Rolemaster have them not at all.</p><p></p><p>This relates to your 1, 2 and 3.</p><p></p><p>2 and 3 are both (in my view) true.</p><p></p><p>1 is not true. When I play an RPG I want to play my character and control my character's actions. <em>Being able to shape the world as I play in it</em> is not a big deal. What is a big deal is that <em>the outcomes of my character's actions aren't settled by the GM's pre-authored setting</em>.</p><p></p><p>EDIT: And likewise when I'm GM, with appropriate changes of role: I like to see the players' declare actions for their character that engage with the unfolding fiction, and I don't want the outcomes of those actions to be pre-determined by me.</p><p></p><p>As I hope this thread has made clear, there's a category of actions whose outcomes typically is not predetermined by GMs (eg a running race against a NPC - opposed checks to resolve; or a fight with an orc - use the combat mechanics) but another category of actions whose outcomes often are predetermined by a reasonable number of GMs (searching for a map in the study; finding a bribeable official; etc).</p><p></p><p>Upthread I described this second category as ones in which the <em>PC</em> is learning about the world rather than changing it. If these correlate to actions in which the player <em>learns about the GM's authorship decisions</em> rather than <em>contributes, via action declaration and resolution, to the unfolding shared fiction</em> then I find that unsatisfying both as GM and as player.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7336041, member: 42582"] I agree with 2 and 3. Metagame controls aren't that important to me: Burning Wheel, 4e and Cortex+ Heroic all have the to a modest degree (but less than, say, OGL Conan); Classic Traveller and Rolemaster have them not at all. This relates to your 1, 2 and 3. 2 and 3 are both (in my view) true. 1 is not true. When I play an RPG I want to play my character and control my character's actions. [I]Being able to shape the world as I play in it[/I] is not a big deal. What is a big deal is that [I]the outcomes of my character's actions aren't settled by the GM's pre-authored setting[/I]. EDIT: And likewise when I'm GM, with appropriate changes of role: I like to see the players' declare actions for their character that engage with the unfolding fiction, and I don't want the outcomes of those actions to be pre-determined by me. As I hope this thread has made clear, there's a category of actions whose outcomes typically is not predetermined by GMs (eg a running race against a NPC - opposed checks to resolve; or a fight with an orc - use the combat mechanics) but another category of actions whose outcomes often are predetermined by a reasonable number of GMs (searching for a map in the study; finding a bribeable official; etc). Upthread I described this second category as ones in which the [I]PC[/I] is learning about the world rather than changing it. If these correlate to actions in which the player [I]learns about the GM's authorship decisions[/I] rather than [I]contributes, via action declaration and resolution, to the unfolding shared fiction[/I] then I find that unsatisfying both as GM and as player. [/QUOTE]
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