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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7336080" data-attributes="member: 42582"><p>[MENTION=6785785]hawkeyefan[/MENTION], what you describe doesn't sound wildly different from the Traveller ambergris episode I described upthread.</p><p></p><p>Where we may differ in approach (or not) is the following:</p><p></p><p>(1) Tthe extent to which the player-chosen backstory elements (eg ties to the Shades) provide the material for the challenges of play. The more this stuff is "going where the action is", the closer we are.</p><p></p><p>(2) The extent to which player concenrs (as evinced through PC motivations) have a thematic/value-type dimension to them rather than a purely utilitarian/efficiency aspect. The more of the former, the easier to force the players into choices where there is no optimal solution (as opposed to simply a cost-benefit calculation to be made). From what you posted, I didn't work out whether or not the PC has <em>loyalty</em> to the Shades.</p><p></p><p>(3) The method of resolution of the intrigue. That could be more like the "solve the GM's puzzle" or more like my own preferred approach of "frame a check, and then resolve it".</p></blockquote><p></p>
[QUOTE="pemerton, post: 7336080, member: 42582"] [MENTION=6785785]hawkeyefan[/MENTION], what you describe doesn't sound wildly different from the Traveller ambergris episode I described upthread. Where we may differ in approach (or not) is the following: (1) Tthe extent to which the player-chosen backstory elements (eg ties to the Shades) provide the material for the challenges of play. The more this stuff is "going where the action is", the closer we are. (2) The extent to which player concenrs (as evinced through PC motivations) have a thematic/value-type dimension to them rather than a purely utilitarian/efficiency aspect. The more of the former, the easier to force the players into choices where there is no optimal solution (as opposed to simply a cost-benefit calculation to be made). From what you posted, I didn't work out whether or not the PC has [I]loyalty[/I] to the Shades. (3) The method of resolution of the intrigue. That could be more like the "solve the GM's puzzle" or more like my own preferred approach of "frame a check, and then resolve it". [/QUOTE]
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