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What is *worldbuilding* for?
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<blockquote data-quote="Emerikol" data-source="post: 7336286" data-attributes="member: 6698278"><p>I think the 1e D&D approach was about becoming heroes. I never bought into the premise that 1st level or even 5th level characters where great heroes. Maybe at 5th they are local heroes like a countywide football star. </p><p></p><p>If you look at modules 7th level and above in 1e, most of them were the stuff of heroes. If you look at lower level modules, they were not. So D&D was about becoming a hero. I think that was one of it's greatest appeals. The idea of growing in power over time. In fact I consider it the fundamental conceit that put D&D on the map as a generational phenomena.</p><p></p><p>My only point though really was to dispute that the elements in discussion could not lead to a heroic game. And it seems we agree on that. So enough said.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7336286, member: 6698278"] I think the 1e D&D approach was about becoming heroes. I never bought into the premise that 1st level or even 5th level characters where great heroes. Maybe at 5th they are local heroes like a countywide football star. If you look at modules 7th level and above in 1e, most of them were the stuff of heroes. If you look at lower level modules, they were not. So D&D was about becoming a hero. I think that was one of it's greatest appeals. The idea of growing in power over time. In fact I consider it the fundamental conceit that put D&D on the map as a generational phenomena. My only point though really was to dispute that the elements in discussion could not lead to a heroic game. And it seems we agree on that. So enough said. [/QUOTE]
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