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What is *worldbuilding* for?
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<blockquote data-quote="hawkeyefan" data-source="post: 7336339" data-attributes="member: 6785785"><p>[MENTION=6696971]Manbearcat[/MENTION] I think your translation of Lanefan’s example to a DW framework and how it would play out there is interesting. I’m actually impressed that you could make such a direct correlation. </p><p></p><p>But I don’t know if it helps with the OP question all that much. All it says is that the results determined by Approach A can also be achieved using Approach B. </p><p></p><p>My goal in this conversation is to advocate for creative use of Secret Backstory tagged as “worldbuilding” by Permetton in the OP. Tome, the presence of such material does not necessarily prevent the GM from playing to find out. </p><p></p><p>To me, Secret Backstory is clearly usefulfor a few reasons:</p><p>- to help establish the scope of play via setting </p><p>- to help establish long term thematic elements</p><p>- to help guide the course of play when the players have not shown a desire or ability to do so</p><p></p><p>I think in the course of this comversation that Agency has been conflated with Engagement. And I don’t think that should be te case. Players can be very much engaged by any style of game, even the purest of railroads. To look atanother medium, moviegoers are passive, but movies can of course be engaging.</p><p></p><p>I think the differences between writing a novel and reading a novel are pretty apropros to the discussion. Yet I don’t think most games must correlate to one or the other, or that thise who enjoy one cannot enjoy the other.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7336339, member: 6785785"] [MENTION=6696971]Manbearcat[/MENTION] I think your translation of Lanefan’s example to a DW framework and how it would play out there is interesting. I’m actually impressed that you could make such a direct correlation. But I don’t know if it helps with the OP question all that much. All it says is that the results determined by Approach A can also be achieved using Approach B. My goal in this conversation is to advocate for creative use of Secret Backstory tagged as “worldbuilding” by Permetton in the OP. Tome, the presence of such material does not necessarily prevent the GM from playing to find out. To me, Secret Backstory is clearly usefulfor a few reasons: - to help establish the scope of play via setting - to help establish long term thematic elements - to help guide the course of play when the players have not shown a desire or ability to do so I think in the course of this comversation that Agency has been conflated with Engagement. And I don’t think that should be te case. Players can be very much engaged by any style of game, even the purest of railroads. To look atanother medium, moviegoers are passive, but movies can of course be engaging. I think the differences between writing a novel and reading a novel are pretty apropros to the discussion. Yet I don’t think most games must correlate to one or the other, or that thise who enjoy one cannot enjoy the other. [/QUOTE]
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