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What is *worldbuilding* for?
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<blockquote data-quote="Arilyn" data-source="post: 7336356" data-attributes="member: 6816042"><p>I'm sitting moderately in the middle of things. I appreciate pemerton's style and his, and others' posts, are giving me tips on how to manage that style of game better. The idea that this style of play leads to players narrating their way out of trouble and getting what they want is obviously not true. Nobody would play that way. It seems like the nay sayers should at least give it a whirl.</p><p></p><p>On the other hand, I am not throwing away traditional GMing. If I have a cool idea for a ghost story that requires hidden back story to make the story hang together properly, I'm going to do it.</p><p></p><p>What's really becoming a pet peeve is the accusations of railroading being flung about like confetti, as well as meta-gaming. Next time my players are going to be on a train, and will be encouraged to meta-game to their heart's' content!</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7336356, member: 6816042"] I'm sitting moderately in the middle of things. I appreciate pemerton's style and his, and others' posts, are giving me tips on how to manage that style of game better. The idea that this style of play leads to players narrating their way out of trouble and getting what they want is obviously not true. Nobody would play that way. It seems like the nay sayers should at least give it a whirl. On the other hand, I am not throwing away traditional GMing. If I have a cool idea for a ghost story that requires hidden back story to make the story hang together properly, I'm going to do it. What's really becoming a pet peeve is the accusations of railroading being flung about like confetti, as well as meta-gaming. Next time my players are going to be on a train, and will be encouraged to meta-game to their heart's' content! [/QUOTE]
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