Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7336556" data-attributes="member: 82106"><p>I think I may have partly confused things somewhat, as [MENTION=42582]pemerton[/MENTION] and I probably use somewhat different techniques. Like [MENTION=6696971]Manbearcat[/MENTION] I don't really care too much about 'Czege Principle', which is basically the idea that the players will write their characters an easy meal ticket. Pemerton does!</p><p></p><p>In the technique he uses, I don't believe there's any danger of the players 'narrating their way out of trouble', because all the trouble originates from the GM. It might go something like:</p><p></p><p>1. Player - "Yeah, I'd really like to find that lost book that my Uncle wrote, it proves that our family was innocent of treason back in '96"</p><p></p><p>2. DM - The guy says the book is beyond the next room. There's a whole bunch of orcs down at that end of the room, they don't look like they want to let you through</p><p></p><p>3. Player - I charge forward, sword drawn with a mighty bellow! </p><p></p><p>4. DM - OK, roll to hit...</p><p></p><p>The player has established a fictional goal, something he wants. The GM has given him a way to achieve it, and placed an obstacle in his path. The player moves the character into the proper narrative position to attempt to achieve his goal. Checks ensue which will determine success or failure. </p><p></p><p>5. DM - The big orc bashes you on the head (rolls to hit). You go down. You can feel the orcs grasping your legs and starting to drag you away as you black out.</p><p></p><p>Now clearly the character has failed, and as a consequence his narrative positioning is no longer such that he's going to easily achieve his goal. At least not through combat.</p><p></p><p>6. DM - You wake up some time later as something wet is splashed in your face. A horrific visage fills your field of view, a terribly scarred orc face. A second later a hand follows, your jaw is forced open and some sort of strong drink is forced down. "Har! Awaken! You managed to kill 5 of my elite warriors, human! You're too good for the slave pens. Come and drink with me when you feel better!" </p><p></p><p>Maybe another chance is arising, but it sounds like it will require a strong constitution this time! </p><p></p><p>I mean, this is a pretty simplistic sort of narrative, obviously, but assuming the player has established his character as a hard-drinking bruiser, then I think its a pretty reasonable tack for the GM to take. The player can maybe try to risk escaping, or drinking the Orc King under the table, or maybe something else. </p><p></p><p>Now in MY system, the player might be able to establish some things on the fly, like his drinking credentials, or the existence of an ally to assist in an escape attempt, or various things like that. I'm not sure where [MENTION=42582]pemerton[/MENTION] draws the line there, or how that might differ from what [MENTION=6696971]Manbearcat[/MENTION] might do in his game. </p><p></p><p>In other words, I don't want to put false impressions about what other GMs do in your head based on what I do, the techniques and philosophies are, as Manbearcat alluded above, quite diverse.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7336556, member: 82106"] I think I may have partly confused things somewhat, as [MENTION=42582]pemerton[/MENTION] and I probably use somewhat different techniques. Like [MENTION=6696971]Manbearcat[/MENTION] I don't really care too much about 'Czege Principle', which is basically the idea that the players will write their characters an easy meal ticket. Pemerton does! In the technique he uses, I don't believe there's any danger of the players 'narrating their way out of trouble', because all the trouble originates from the GM. It might go something like: 1. Player - "Yeah, I'd really like to find that lost book that my Uncle wrote, it proves that our family was innocent of treason back in '96" 2. DM - The guy says the book is beyond the next room. There's a whole bunch of orcs down at that end of the room, they don't look like they want to let you through 3. Player - I charge forward, sword drawn with a mighty bellow! 4. DM - OK, roll to hit... The player has established a fictional goal, something he wants. The GM has given him a way to achieve it, and placed an obstacle in his path. The player moves the character into the proper narrative position to attempt to achieve his goal. Checks ensue which will determine success or failure. 5. DM - The big orc bashes you on the head (rolls to hit). You go down. You can feel the orcs grasping your legs and starting to drag you away as you black out. Now clearly the character has failed, and as a consequence his narrative positioning is no longer such that he's going to easily achieve his goal. At least not through combat. 6. DM - You wake up some time later as something wet is splashed in your face. A horrific visage fills your field of view, a terribly scarred orc face. A second later a hand follows, your jaw is forced open and some sort of strong drink is forced down. "Har! Awaken! You managed to kill 5 of my elite warriors, human! You're too good for the slave pens. Come and drink with me when you feel better!" Maybe another chance is arising, but it sounds like it will require a strong constitution this time! I mean, this is a pretty simplistic sort of narrative, obviously, but assuming the player has established his character as a hard-drinking bruiser, then I think its a pretty reasonable tack for the GM to take. The player can maybe try to risk escaping, or drinking the Orc King under the table, or maybe something else. Now in MY system, the player might be able to establish some things on the fly, like his drinking credentials, or the existence of an ally to assist in an escape attempt, or various things like that. I'm not sure where [MENTION=42582]pemerton[/MENTION] draws the line there, or how that might differ from what [MENTION=6696971]Manbearcat[/MENTION] might do in his game. In other words, I don't want to put false impressions about what other GMs do in your head based on what I do, the techniques and philosophies are, as Manbearcat alluded above, quite diverse. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top