Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 7336604" data-attributes="member: 6696971"><p>Thank you for saying it was interesting and impressive, but I was going for provocative <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Since it didn't seem to provoke analysis on the two widely disparate play excerpts (not in outcome, but with respect to content generation and play aesthetic), let me do a little bit of it and you tell me what you think.</p><p></p><p>Lets pick out a seminal moment of backstory and conflict generation:</p><p></p><p>The harlot.</p><p></p><p>In the first excerpt, she is generated well in advanced with no ties to the party. Her nature is opaque or "hidden" (an agent for the Duke who is inserting herself into a situation with the PCs for undetermined reasons...spy?). She is fundamentally the catalyst for the GM's major off-screen move to set them in conflict down the line with the Duke and potentially put his trigger-hairs upon them later (which the PCs don't know about). </p><p></p><p>Contrast that with the second excerpt. She is generated at the table as a response to one of the most fundamental moves in The Dashing Hero's playbook; A Lover in Every Port. The 6- result immediately turns her from ally to complication. In this case, she serves as (a) an overt ticking time-bomb and (b) an immediate complicating input in the PCs' decision-point in city-fairing and danger navigation. She gets us "right into the action." And she is fundamentally connected, at a thematic level, to one of the PCs who will naturally now be invested in her (either steering clear of her or perhaps righting whatever wrong happened in the past); So play could easily see an "Indy and Marion" angle emerge just by a simple roll of the dice and some genre logic.</p><p></p><p>[HR][/HR]</p><p>So I asked about comparing the disparate excerpts with respect to:</p><p></p><p>(a) setting generation</p><p>(b) initial situation generation and related framing</p><p>(c) offscreen-part moving/move-making by the GM</p><p>(d) information (or lacktherof) and player decision-points/action declarations</p><p>(e) the evolution of the gamestate from the initial state to subsequent states.</p><p></p><p>Does hawkeyefan or anyone else have any thoughts on the harlot dynamics of the two play excerpts with respect to the above? Why does the backstory generation procedure that you prefer (just limiting evaluation of the harlot) work better than the other one?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7336604, member: 6696971"] Thank you for saying it was interesting and impressive, but I was going for provocative :) Since it didn't seem to provoke analysis on the two widely disparate play excerpts (not in outcome, but with respect to content generation and play aesthetic), let me do a little bit of it and you tell me what you think. Lets pick out a seminal moment of backstory and conflict generation: The harlot. In the first excerpt, she is generated well in advanced with no ties to the party. Her nature is opaque or "hidden" (an agent for the Duke who is inserting herself into a situation with the PCs for undetermined reasons...spy?). She is fundamentally the catalyst for the GM's major off-screen move to set them in conflict down the line with the Duke and potentially put his trigger-hairs upon them later (which the PCs don't know about). Contrast that with the second excerpt. She is generated at the table as a response to one of the most fundamental moves in The Dashing Hero's playbook; A Lover in Every Port. The 6- result immediately turns her from ally to complication. In this case, she serves as (a) an overt ticking time-bomb and (b) an immediate complicating input in the PCs' decision-point in city-fairing and danger navigation. She gets us "right into the action." And she is fundamentally connected, at a thematic level, to one of the PCs who will naturally now be invested in her (either steering clear of her or perhaps righting whatever wrong happened in the past); So play could easily see an "Indy and Marion" angle emerge just by a simple roll of the dice and some genre logic. [HR][/HR] So I asked about comparing the disparate excerpts with respect to: (a) setting generation (b) initial situation generation and related framing (c) offscreen-part moving/move-making by the GM (d) information (or lacktherof) and player decision-points/action declarations (e) the evolution of the gamestate from the initial state to subsequent states. Does hawkeyefan or anyone else have any thoughts on the harlot dynamics of the two play excerpts with respect to the above? Why does the backstory generation procedure that you prefer (just limiting evaluation of the harlot) work better than the other one? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top