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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7336625" data-attributes="member: 42582"><p>[MENTION=82106]AbdulAlhazred[/MENTION], the drinking with orcs in your post reminds me of our last Cortex+ Heroic Vikings session:</p><p></p><p>The PCs had been beaten up by marauders who took a whole lot of villagers prisoner before razing the village. In the next session (I think - maybe in the second half of the same session?) the PCs recovered left for dead in the village, found the villagers missing, and followed the trail back to a giant steading they'd visited in an earlier session. The villagers had been sold as thralls (or food?) to the giants, and the marauders were celebrating their victory with some heavy drinking at one end of the giant chieftain's hall.</p><p></p><p>The berserker PC arrived at the steading and made out that he wanted to join the marauders, and joined in with their drinking - from memory another PC was meant to have infiltrated the kitchens so as to be able to put some sort of herb in the berserker's flagon to help protect him from getting drunk, but if I'm remembering right that didn't work out. But anyway, drunken antics, arm wrestling etc in the hall helped create a distraction (I think this was probably an assett passed to one of the other PCs, although my memory is a bit foggy) which then enabled the other PCs to sneak the villagers out through a hole in the pallisade (itself an asset that one of them had established).</p><p></p><p>Because of it's pretty liberal asset creation rules, I find Cortex+ Heroic leads to a lot more player establishment of the shared fiction at the moment of resolution than (say) BW or 4e. But because it is done by way of opposed rolls against the Doom Pool, the Czege Principle is not violated!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7336625, member: 42582"] [MENTION=82106]AbdulAlhazred[/MENTION], the drinking with orcs in your post reminds me of our last Cortex+ Heroic Vikings session: The PCs had been beaten up by marauders who took a whole lot of villagers prisoner before razing the village. In the next session (I think - maybe in the second half of the same session?) the PCs recovered left for dead in the village, found the villagers missing, and followed the trail back to a giant steading they'd visited in an earlier session. The villagers had been sold as thralls (or food?) to the giants, and the marauders were celebrating their victory with some heavy drinking at one end of the giant chieftain's hall. The berserker PC arrived at the steading and made out that he wanted to join the marauders, and joined in with their drinking - from memory another PC was meant to have infiltrated the kitchens so as to be able to put some sort of herb in the berserker's flagon to help protect him from getting drunk, but if I'm remembering right that didn't work out. But anyway, drunken antics, arm wrestling etc in the hall helped create a distraction (I think this was probably an assett passed to one of the other PCs, although my memory is a bit foggy) which then enabled the other PCs to sneak the villagers out through a hole in the pallisade (itself an asset that one of them had established). Because of it's pretty liberal asset creation rules, I find Cortex+ Heroic leads to a lot more player establishment of the shared fiction at the moment of resolution than (say) BW or 4e. But because it is done by way of opposed rolls against the Doom Pool, the Czege Principle is not violated! [/QUOTE]
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