Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7337423" data-attributes="member: 82106"><p>IMHO it all boils down to overall pacing and what you consider to be the function of this adventure within the overall story arc it is part of. In HoML I have some considerable notes and guidelines for myself about what constitutes action which is worth casting into what forms. Some things contain essentially no interesting conflict (IE the stakes are either non-existent or so trivial that, in the context of an adventure game, they don't deserve to be addressed). If something in this category requires addressing at all, say for narrative consistency, then it is an 'interlude', no dice are used at all, its just a brief bit of narration by one or more participants.</p><p></p><p>If its more than that, then we have to look more closely. Something prefatory to an action sequence (combat or similar) then it could well be a single SC. In the example case perhaps getting the map is a lead up to the main action (something like the Tibet scene in Indiana Jones, there's conflict but its just getting us set up for the main action). An SC could also simply be the non-combat part of getting to the location of some other action. Several SCs could also CONSTITUTE the main action if its simply not really a combat-heavy adventure. Most likely they'll be interspersed with combats and maybe interludes if there's a pause in the action.</p><p></p><p>So, I can't gauge how I would handle what you're describing as potentially extensive action. I do like to cut to the chase, that's something that the 4e-like structure of my game does for me.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7337423, member: 82106"] IMHO it all boils down to overall pacing and what you consider to be the function of this adventure within the overall story arc it is part of. In HoML I have some considerable notes and guidelines for myself about what constitutes action which is worth casting into what forms. Some things contain essentially no interesting conflict (IE the stakes are either non-existent or so trivial that, in the context of an adventure game, they don't deserve to be addressed). If something in this category requires addressing at all, say for narrative consistency, then it is an 'interlude', no dice are used at all, its just a brief bit of narration by one or more participants. If its more than that, then we have to look more closely. Something prefatory to an action sequence (combat or similar) then it could well be a single SC. In the example case perhaps getting the map is a lead up to the main action (something like the Tibet scene in Indiana Jones, there's conflict but its just getting us set up for the main action). An SC could also simply be the non-combat part of getting to the location of some other action. Several SCs could also CONSTITUTE the main action if its simply not really a combat-heavy adventure. Most likely they'll be interspersed with combats and maybe interludes if there's a pause in the action. So, I can't gauge how I would handle what you're describing as potentially extensive action. I do like to cut to the chase, that's something that the 4e-like structure of my game does for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top