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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7337535" data-attributes="member: 42582"><p>The assassin is a sometime-PC, from a player who occasionally drops into the campaign. Her most enduring belief was that she would kill Joachim, her former master (because of unspeakable things that he did to her when she was his apprentice). From memory, she actually did the assassinating using a ritual sword she had taken from an orcish servant of the dark, which she'd been carrying around in her backpack for some time and which seemed apt for the deed. (She has sword skill, but not poisoning or throwing skill.)</p><p></p><p>On this occasion, I was playing the assassin as a NPC (with input, where appropriate, from the other players). The other PCs had drugged her and tied her up, so that she couldn't get to Joachim. But then they got lost in the catacombs trying to sneak into the mage's tower (failed Catacombs-wise). So the assassin woke, and headed to the tower - I can't quite remeber all the details now, but I know she had a chance to taunt the two PCs on her way there (at the table, this was my way of narrating the consequence of failure ie that the assassin has woken and so the competition to get to Joachim first was back on).</p><p></p><p>See above. In the end, it was opposed Speed checks. I think the assassin may have had an advantage die from using her Witch's Flight spell to get up to the tower window, but I'm not sure now. </p><p></p><p>I think the past (X >> 20) pages of this thread have made clear what its topic is - namely, the role in RPGIng of GM pre-authored setting. The tower was not pre-authored - as <a href="https://forum.rpg.net/showthread.php?736425-Burning-Wheel-First-Burning-Wheel-session" target="_blank">this post</a> explains, I introduced it into the fiction in the first session, because (i) a player's action declaration made me have to establish a wizard's home, and (ii) one of the PCs had the Instinct "Cast Falconskin if I fall", and a tower seemed like an interesting place to fall from.</p><p></p><p>As far as the vessel was concerned, it was already well-established that this particular mage lived in a rather well-appointed tower and hosted pleasant dinner parties.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7337535, member: 42582"] The assassin is a sometime-PC, from a player who occasionally drops into the campaign. Her most enduring belief was that she would kill Joachim, her former master (because of unspeakable things that he did to her when she was his apprentice). From memory, she actually did the assassinating using a ritual sword she had taken from an orcish servant of the dark, which she'd been carrying around in her backpack for some time and which seemed apt for the deed. (She has sword skill, but not poisoning or throwing skill.) On this occasion, I was playing the assassin as a NPC (with input, where appropriate, from the other players). The other PCs had drugged her and tied her up, so that she couldn't get to Joachim. But then they got lost in the catacombs trying to sneak into the mage's tower (failed Catacombs-wise). So the assassin woke, and headed to the tower - I can't quite remeber all the details now, but I know she had a chance to taunt the two PCs on her way there (at the table, this was my way of narrating the consequence of failure ie that the assassin has woken and so the competition to get to Joachim first was back on). See above. In the end, it was opposed Speed checks. I think the assassin may have had an advantage die from using her Witch's Flight spell to get up to the tower window, but I'm not sure now. I think the past (X >> 20) pages of this thread have made clear what its topic is - namely, the role in RPGIng of GM pre-authored setting. The tower was not pre-authored - as [url=https://forum.rpg.net/showthread.php?736425-Burning-Wheel-First-Burning-Wheel-session]this post[/url] explains, I introduced it into the fiction in the first session, because (i) a player's action declaration made me have to establish a wizard's home, and (ii) one of the PCs had the Instinct "Cast Falconskin if I fall", and a tower seemed like an interesting place to fall from. As far as the vessel was concerned, it was already well-established that this particular mage lived in a rather well-appointed tower and hosted pleasant dinner parties. [/QUOTE]
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