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What is *worldbuilding* for?
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<blockquote data-quote="Sadras" data-source="post: 7338085" data-attributes="member: 6688277"><p>I hazard a guess that is how most DMs (including me) run their adventures (the second option). Certainly MiBG (Murder in Baldur's Gate) and LoftCS (Legacy of the Crystal Shard) were designed that way.</p><p> </p><p></p><p> </p><p>This echoes my preferred game play. Secret backstory in our table's lycanthrope storyline being that The Hound was a beloved mentor of one of the PCs. He (player) missed all the story-line clues, only to eventually have The Hound reveal himself when the party made themselves too troublesome for him to continue to ignore them and so confronted them revealing his nature. That was GM pre-authorship added onto player derived background. I suppose this could have been developed at the table but I wouldn't know where to begin. By doing it my way I was able to frame clues properly and set-up well-thought out situations and so when the big reveal occurred (4 years of RL game-time) the player loved it.</p><p>He could have solved it earlier and that would have been perfectly fine too. </p><p></p><p> EDIT: I'm just glad as DM the campaign never ended before I could spring the surprise twist - that their arch enemy was a dear friend and mentor.</p><p></p><p></p><p></p><p>Well, I think that is the issue - <strong>the meaning of words</strong> - where you seem to differentiate between framing and worldbuilding.</p><p>Framing a scene can (usually does if not always) lead to worldbuilding.</p><p>A tower has been established through the framing - a tower that wasn't there before. I don't know how you can't see it. I believe this is where everyone is having the disconnect with you.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7338085, member: 6688277"] I hazard a guess that is how most DMs (including me) run their adventures (the second option). Certainly MiBG (Murder in Baldur's Gate) and LoftCS (Legacy of the Crystal Shard) were designed that way. This echoes my preferred game play. Secret backstory in our table's lycanthrope storyline being that The Hound was a beloved mentor of one of the PCs. He (player) missed all the story-line clues, only to eventually have The Hound reveal himself when the party made themselves too troublesome for him to continue to ignore them and so confronted them revealing his nature. That was GM pre-authorship added onto player derived background. I suppose this could have been developed at the table but I wouldn't know where to begin. By doing it my way I was able to frame clues properly and set-up well-thought out situations and so when the big reveal occurred (4 years of RL game-time) the player loved it. He could have solved it earlier and that would have been perfectly fine too. EDIT: I'm just glad as DM the campaign never ended before I could spring the surprise twist - that their arch enemy was a dear friend and mentor. Well, I think that is the issue - [B]the meaning of words[/B] - where you seem to differentiate between framing and worldbuilding. Framing a scene can (usually does if not always) lead to worldbuilding. A tower has been established through the framing - a tower that wasn't there before. I don't know how you can't see it. I believe this is where everyone is having the disconnect with you. [/QUOTE]
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