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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7338863" data-attributes="member: 82106"><p>But again, this wasn't about what people DID, it was about what works. NOTHING about characters with less than two 15s makes them anything but very marginally less survivable. Sure, if EVERYONE ELSE ALWAYS rerolls every other character then you might feel like you should too, but that doesn't mean it was ever necessary, or even particularly desirable. Again, the AVERAGE (without rerolls) of Method I is 16, 14, 13, 12, 11, 9 or something like that. I consider that a very fair and excellent character which I would choose to play. </p><p></p><p>You can play any way you like of course, but what is the point of even rolling at all if you just reroll anything that isn't already above average? This is in fact EXACTLY what led to the logic of 3e's point buy, which is the direct ancestor of 4e's point buy (both of which produce just about the same array as above). If you are just going to roll again anyway if you have slightly bad luck, then its really pointless. I'd just call it powergaming to hope you get some crazy good result. I once had a high level character that started out with two 18s and a 17, which was darn handy, but that happens once, even with Method I (which is probably what we used, I don't recall, but I think Method IV is the only other one I ever sanctioned, Method III is ridiculous).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7338863, member: 82106"] But again, this wasn't about what people DID, it was about what works. NOTHING about characters with less than two 15s makes them anything but very marginally less survivable. Sure, if EVERYONE ELSE ALWAYS rerolls every other character then you might feel like you should too, but that doesn't mean it was ever necessary, or even particularly desirable. Again, the AVERAGE (without rerolls) of Method I is 16, 14, 13, 12, 11, 9 or something like that. I consider that a very fair and excellent character which I would choose to play. You can play any way you like of course, but what is the point of even rolling at all if you just reroll anything that isn't already above average? This is in fact EXACTLY what led to the logic of 3e's point buy, which is the direct ancestor of 4e's point buy (both of which produce just about the same array as above). If you are just going to roll again anyway if you have slightly bad luck, then its really pointless. I'd just call it powergaming to hope you get some crazy good result. I once had a high level character that started out with two 18s and a 17, which was darn handy, but that happens once, even with Method I (which is probably what we used, I don't recall, but I think Method IV is the only other one I ever sanctioned, Method III is ridiculous). [/QUOTE]
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