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What is *worldbuilding* for?
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<blockquote data-quote="Sunseeker" data-source="post: 7339721"><p>I can admittedly be a difficult person to DM for sometimes, because I'll easily vaccinate between being content to sit back and enjoy the show and wanting to lead the circus. It's one reason I rarely take issue with railroads. If the story is interesting enough, I'm happy to move my pieces as necessary and watch things unfold. What drives me nuts are games and DMs who want to control everything, but provide nothing of value. If I'm going to give up my agency, I'm going to demand some sweet cut scenes in return. (I'm looking at you Diablo III!)</p><p></p><p>But, I think a collaborative table can function with a few "builders" and a few "watchers". The folks who aren't interesting in building just have to be willing to accept that sometimes they're going to be taken along for the right when another player gets going. And I think there will be nothing lost for those people because now they're getting 3 people to tell them a story instead of 1. Sort of like tables that rotate DMs. Some people just don't want to DM. As long as <em>not</em> DMing makes them happy then there's no problem. It only becomes a problem when you have "too many cooks in the kitchen" or too few people to contribute fresh material.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7339721"] I can admittedly be a difficult person to DM for sometimes, because I'll easily vaccinate between being content to sit back and enjoy the show and wanting to lead the circus. It's one reason I rarely take issue with railroads. If the story is interesting enough, I'm happy to move my pieces as necessary and watch things unfold. What drives me nuts are games and DMs who want to control everything, but provide nothing of value. If I'm going to give up my agency, I'm going to demand some sweet cut scenes in return. (I'm looking at you Diablo III!) But, I think a collaborative table can function with a few "builders" and a few "watchers". The folks who aren't interesting in building just have to be willing to accept that sometimes they're going to be taken along for the right when another player gets going. And I think there will be nothing lost for those people because now they're getting 3 people to tell them a story instead of 1. Sort of like tables that rotate DMs. Some people just don't want to DM. As long as [I]not[/I] DMing makes them happy then there's no problem. It only becomes a problem when you have "too many cooks in the kitchen" or too few people to contribute fresh material. [/QUOTE]
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