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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7340403" data-attributes="member: 42582"><p>I've been more focused on trying to accurately describe what is going on, rather than analyse what people get from it - which can be rather subjective.</p><p></p><p>That's not controversial. Players can also be authors and audience.</p><p></p><p>But if the GM is narrating pre-authored material to the players, and is using that material to adjudicate action declaration, what acting/agency are the players providing? They may be determining the sequence in which the pre-authored material is revealed by the GM (qv The Alexandrian's "node-based design"), or whether or not it is revealed at all. They establish characterisation for their PCs. What else?</p><p></p><p>Right. And how is it <em>possibly </em>pejorative to describe this as "the GM reading the players his/her notes"? That's exactly what the story/entertainment consists in!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7340403, member: 42582"] I've been more focused on trying to accurately describe what is going on, rather than analyse what people get from it - which can be rather subjective. That's not controversial. Players can also be authors and audience. But if the GM is narrating pre-authored material to the players, and is using that material to adjudicate action declaration, what acting/agency are the players providing? They may be determining the sequence in which the pre-authored material is revealed by the GM (qv The Alexandrian's "node-based design"), or whether or not it is revealed at all. They establish characterisation for their PCs. What else? Right. And how is it [I]possibly [/I]pejorative to describe this as "the GM reading the players his/her notes"? That's exactly what the story/entertainment consists in! [/QUOTE]
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