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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7340610" data-attributes="member: 42582"><p>But that murderous mage could have been introduced in any number of ways. Likewise the dark elf from the same campaign.</p><p></p><p>As it happens, the murderous mage was the vendor of the angel feather, and was also sheltering in Jabal's tower. But given that the angel feather and the tower were both authored in the course of play, this particular mode in which the murderous mage was introduced couldn't be established until the game was actually underway.</p><p></p><p>That's the contrast between having an idea, and pre-authoring setting elements.</p><p></p><p>EDIT: [MENTION=37579]Jester David[/MENTION], the above also answers the questions you ask in your post: the difference between preparation and establishing a setting.</p><p></p><p>But you have provided another answer to the question: a reason for worldbuilding is so that group A can play through the same story as group B and compare notes about it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7340610, member: 42582"] But that murderous mage could have been introduced in any number of ways. Likewise the dark elf from the same campaign. As it happens, the murderous mage was the vendor of the angel feather, and was also sheltering in Jabal's tower. But given that the angel feather and the tower were both authored in the course of play, this particular mode in which the murderous mage was introduced couldn't be established until the game was actually underway. That's the contrast between having an idea, and pre-authoring setting elements. EDIT: [MENTION=37579]Jester David[/MENTION], the above also answers the questions you ask in your post: the difference between preparation and establishing a setting. But you have provided another answer to the question: a reason for worldbuilding is so that group A can play through the same story as group B and compare notes about it. [/QUOTE]
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