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What is *worldbuilding* for?
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<blockquote data-quote="hawkeyefan" data-source="post: 7341136" data-attributes="member: 6785785"><p>Sure, you could have used any NPC to fill that role. You could have come up with one on the fly. In this instance, you chose to use one that you had conceived beforehand (or that you lifted from another source, as the case may be).</p><p></p><p>Why did you do that?</p><p></p><p>Because there is value in preparing ahead of time. That’s the answer. Forget your GM force/secret backstory denying player agency concerns for a minute. I’m not addressing that.</p><p></p><p>What I’m saying is that you understand the value of preparation. So even if preparation is of a type you don’t like, or leads to a style of play you’re not crazy about....you understand that it’s useful to have some ideas ready ahead of time. </p><p></p><p>And that is what “worldbuilding”, in the limited sense that you’ve defined, is for. Because it is useful to prepare. The degree of preparation and how it is used in the game are separate matters.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7341136, member: 6785785"] Sure, you could have used any NPC to fill that role. You could have come up with one on the fly. In this instance, you chose to use one that you had conceived beforehand (or that you lifted from another source, as the case may be). Why did you do that? Because there is value in preparing ahead of time. That’s the answer. Forget your GM force/secret backstory denying player agency concerns for a minute. I’m not addressing that. What I’m saying is that you understand the value of preparation. So even if preparation is of a type you don’t like, or leads to a style of play you’re not crazy about....you understand that it’s useful to have some ideas ready ahead of time. And that is what “worldbuilding”, in the limited sense that you’ve defined, is for. Because it is useful to prepare. The degree of preparation and how it is used in the game are separate matters. [/QUOTE]
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