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What is *worldbuilding* for?
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<blockquote data-quote="Emerikol" data-source="post: 7343136" data-attributes="member: 6698278"><p>To me good players are those who receive what world information the DM offers and try to build a character within that framework. Early on it's good to have private DM/player one on ones to flesh out a character and develop his backstory so it really fits the world. Obviously a DM is someone who builds a world that he believes will appeal to his players. Often he mentions the type of world and gets some feedback from his potential group before he starts building. </p><p></p><p>Players will engage a world that engages them and yes starting out that means a teeeny tiny part of the world. A good DM though will weave in off screen personalities as the game progresses. Think about Tywin Lannister in Game of Thrones. That character was really completely developed off camera so that when he walks into the scene the reader holds their breath in anticipation. When I first started playing the Castellion of Keep on the Borderlands was that sort of character. We kept hearing about him but it was some time before we actually got to meet him.</p><p></p><p>I find that players who think they can develop a character without any reference to the world and object if that comes into conflict after the fact are players I avoid. A character is a product of his environment which is the world. It's nonsensical to develop something without at minimum tying it to the underlying world. It makes it a lot more rich and enjoyable when your not just a thief but your are the famous burgler of a nearby local village. </p><p></p><p>I find the spotlight is one key to making sure the player is engaged. I don't think you really want them to be big time heroes at the beginning. I prefer the rise from nothing trope. I do though think you can still have a very interesting backstory. </p><p></p><p>I think NPCs are vital in party development. They need to have people they love and people they hate. A fair number can come from the backstory but not all of them. </p><p></p><p>I guess what I'm saying is you need to do it well and be interesting. For some that is hard and I sympathize.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7343136, member: 6698278"] To me good players are those who receive what world information the DM offers and try to build a character within that framework. Early on it's good to have private DM/player one on ones to flesh out a character and develop his backstory so it really fits the world. Obviously a DM is someone who builds a world that he believes will appeal to his players. Often he mentions the type of world and gets some feedback from his potential group before he starts building. Players will engage a world that engages them and yes starting out that means a teeeny tiny part of the world. A good DM though will weave in off screen personalities as the game progresses. Think about Tywin Lannister in Game of Thrones. That character was really completely developed off camera so that when he walks into the scene the reader holds their breath in anticipation. When I first started playing the Castellion of Keep on the Borderlands was that sort of character. We kept hearing about him but it was some time before we actually got to meet him. I find that players who think they can develop a character without any reference to the world and object if that comes into conflict after the fact are players I avoid. A character is a product of his environment which is the world. It's nonsensical to develop something without at minimum tying it to the underlying world. It makes it a lot more rich and enjoyable when your not just a thief but your are the famous burgler of a nearby local village. I find the spotlight is one key to making sure the player is engaged. I don't think you really want them to be big time heroes at the beginning. I prefer the rise from nothing trope. I do though think you can still have a very interesting backstory. I think NPCs are vital in party development. They need to have people they love and people they hate. A fair number can come from the backstory but not all of them. I guess what I'm saying is you need to do it well and be interesting. For some that is hard and I sympathize. [/QUOTE]
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