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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7343450" data-attributes="member: 42582"><p>I agree this is a common technique. I think it can go in different directions., depending on other things that are going on at the table.</p><p></p><p>For instance, in "say 'yes' or roll the dice"-type adjudication, this may be an instance of the GM saying "yes".</p><p></p><p>But what happens when the GM is not inclined to say "yes"? Do the players get to roll the dice? Or does the GM stipulate the fiction to be otherwise? I think this is the main crunch point from the point of view of player agency over the shared fiction.</p><p></p><p>Another element can be how this is handled at the table. If the GM is actively keeping secret the degree of influence the players have over the shared fiction, so they never know whether the GM narrated pre-authored material, or arrived at a situation in the coure of paly; and never know what significance, if any, their action declarations for their PCs have; then I think this lessens player agency. They don't really know what affect, if any, they are having on the content of the shared fiction. This will tend to drift the game, I think, towards one in which all the players are doing is making suggestions to the GM about how things might unfold.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7343450, member: 42582"] I agree this is a common technique. I think it can go in different directions., depending on other things that are going on at the table. For instance, in "say 'yes' or roll the dice"-type adjudication, this may be an instance of the GM saying "yes". But what happens when the GM is not inclined to say "yes"? Do the players get to roll the dice? Or does the GM stipulate the fiction to be otherwise? I think this is the main crunch point from the point of view of player agency over the shared fiction. Another element can be how this is handled at the table. If the GM is actively keeping secret the degree of influence the players have over the shared fiction, so they never know whether the GM narrated pre-authored material, or arrived at a situation in the coure of paly; and never know what significance, if any, their action declarations for their PCs have; then I think this lessens player agency. They don't really know what affect, if any, they are having on the content of the shared fiction. This will tend to drift the game, I think, towards one in which all the players are doing is making suggestions to the GM about how things might unfold. [/QUOTE]
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