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What is *worldbuilding* for?
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<blockquote data-quote="Sadras" data-source="post: 7343459" data-attributes="member: 6688277"><p>I guess if I look at my B10 game, from my perspective I do not see player agency being affected and there certainly is secret backstory at play. I see more that the players debating/arguing which route to take amongst themselves while also engaging with the motives of the NPCs in the settlement. What they do not know is that different routes will provide different parts of the puzzle which they are not aware of.</p><p></p><p>Option 1 might lead them straight to the ruined city </p><p>Option 2 might provide more clues about the goblin attacks on the homesteads</p><p>Option 3 might lead to knowledge of the secret ruined city as well as the schism within the Iron Ring (changed a little from module)</p><p>Option 4 might see them return the stolen horses and provide clues of the prisoners taken.</p><p>Option 5 etc</p><p></p><p>Obviously getting to the ruined city is the eventual goal but how/when they get there, that is on them. I as DM currently do not know which option they will take, or take next...etc. It is very open ended and I do not see player agency being stifled/lessened because I have secret backstory (schism within the Iron Ring, the magical mural...etc) or because they don't know of the ruins or how to get there.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7343459, member: 6688277"] I guess if I look at my B10 game, from my perspective I do not see player agency being affected and there certainly is secret backstory at play. I see more that the players debating/arguing which route to take amongst themselves while also engaging with the motives of the NPCs in the settlement. What they do not know is that different routes will provide different parts of the puzzle which they are not aware of. Option 1 might lead them straight to the ruined city Option 2 might provide more clues about the goblin attacks on the homesteads Option 3 might lead to knowledge of the secret ruined city as well as the schism within the Iron Ring (changed a little from module) Option 4 might see them return the stolen horses and provide clues of the prisoners taken. Option 5 etc Obviously getting to the ruined city is the eventual goal but how/when they get there, that is on them. I as DM currently do not know which option they will take, or take next...etc. It is very open ended and I do not see player agency being stifled/lessened because I have secret backstory (schism within the Iron Ring, the magical mural...etc) or because they don't know of the ruins or how to get there. [/QUOTE]
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