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What is *worldbuilding* for?
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<blockquote data-quote="Sadras" data-source="post: 7343548" data-attributes="member: 6688277"><p>I guess, for me, the hidden backstory provides the 'mystery and adventure' I would desire as a player. If its just all part of a collaborative creative process amongst players and DM then it is far less mysterious. The challenge and enjoyment for me is to uncover the mystery AND survive the adventure.</p><p>It seems like the challenge in your adventures (and I do not mean to sound disparaging) is to 'win' on the skill challenge for the story (collaborative narrative) to be true AND survive the adventure. There is no mystery to be discovered, but the 'yes but complications' which need to be overcome. Again, do not mean to insult here.</p><p> </p><p></p><p></p><p>Agree. </p><p></p><p></p><p></p><p><strong>Because</strong> the one is about the survival of combat (the tactical part of the game) and the other is part of the intrigue, the location to explore, the mystery to unravel the puzzle to solve. </p><p><strong></strong></p><p><strong>Because</strong> we have hit points for combat, but don’t have social points and exploration points for the other pillars. That is not to say I'm not fond of SC mechanic. </p><p><strong></strong></p><p><strong>Because</strong> that is how the game was originally envisioned. And despite the OP which is an attempt to differentiate between old and contemporary style of D&D – it is still roleplayed very much the same rather than different.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7343548, member: 6688277"] I guess, for me, the hidden backstory provides the 'mystery and adventure' I would desire as a player. If its just all part of a collaborative creative process amongst players and DM then it is far less mysterious. The challenge and enjoyment for me is to uncover the mystery AND survive the adventure. It seems like the challenge in your adventures (and I do not mean to sound disparaging) is to 'win' on the skill challenge for the story (collaborative narrative) to be true AND survive the adventure. There is no mystery to be discovered, but the 'yes but complications' which need to be overcome. Again, do not mean to insult here. Agree. [B]Because[/B] the one is about the survival of combat (the tactical part of the game) and the other is part of the intrigue, the location to explore, the mystery to unravel the puzzle to solve. [B] Because[/B] we have hit points for combat, but don’t have social points and exploration points for the other pillars. That is not to say I'm not fond of SC mechanic. [B] Because[/B] that is how the game was originally envisioned. And despite the OP which is an attempt to differentiate between old and contemporary style of D&D – it is still roleplayed very much the same rather than different. [/QUOTE]
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