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What is *worldbuilding* for?
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<blockquote data-quote="Sunseeker" data-source="post: 7343623"><p>Pathfinder, grim-dark? But that's what I mean, Pathfinder is what <em>generally </em>appeals to you but you'd like some variation. This can be accomplished without writing a whole campaign for you with simply tweaks on whats going to happen at the table.</p><p></p><p>IE: my DM just ran our group through one of those "hospitals gone meat-locker". I didn't enjoy it in the slightest. But it was a very minor element of the campaign. Everyone's going to go through some elements in a game they don't like. </p><p></p><p></p><p>I think if you stop and look at your past character backstories, that if you were to remove *specific name* and *specific place* and replace them with generic terms, you'd find you had indeed written generic backstories. Doesn't mean you can't be detailed.</p><p></p><p>I mean, if I were to write a backstory for Frodo, it would be "Hobbit who has always lived at home but dreamed of running off on a great adventure." (because in part, the rest of the non-Hobbit Fellowship were adventurers before they joined up) The adventures of Frodo are what matter in his life story, not the fact that he lived in Hobbiton for most of his life doing normal Hobbit things.</p><p></p><p></p><p>No, I was talking about the world itsself. Some people's world-building is so far outside of system expectations it makes functioning in them difficult.</p><p></p><p></p><p>From what I've <em>seen </em>it is several full 3" 3-ring binders.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7343623"] Pathfinder, grim-dark? But that's what I mean, Pathfinder is what [I]generally [/I]appeals to you but you'd like some variation. This can be accomplished without writing a whole campaign for you with simply tweaks on whats going to happen at the table. IE: my DM just ran our group through one of those "hospitals gone meat-locker". I didn't enjoy it in the slightest. But it was a very minor element of the campaign. Everyone's going to go through some elements in a game they don't like. I think if you stop and look at your past character backstories, that if you were to remove *specific name* and *specific place* and replace them with generic terms, you'd find you had indeed written generic backstories. Doesn't mean you can't be detailed. I mean, if I were to write a backstory for Frodo, it would be "Hobbit who has always lived at home but dreamed of running off on a great adventure." (because in part, the rest of the non-Hobbit Fellowship were adventurers before they joined up) The adventures of Frodo are what matter in his life story, not the fact that he lived in Hobbiton for most of his life doing normal Hobbit things. No, I was talking about the world itsself. Some people's world-building is so far outside of system expectations it makes functioning in them difficult. From what I've [I]seen [/I]it is several full 3" 3-ring binders. [/QUOTE]
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