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What is *worldbuilding* for?
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<blockquote data-quote="Sunseeker" data-source="post: 7343625"><p>I got over that early into DMing. If people are going to cheat, they're gonna be cheaters no matter where they roll up their character. I review all character sheets before the first session and if I see like, 6 19s I'll tell them to reroll. But honestly, this has never happened.</p><p></p><p></p><p>That's my point, unless the DM is suggesting everyone make "special" characters, most level 1 characters are pretty generic and it's their adventures that make them unique. It's not like generic people don't have defining parts to their lives, but even those elements are generic. (My house was robbed which made me want to join the Town Guard and clean up this place!)</p><p></p><p></p><p>I would honestly advise every DM against writing this. First: most, if not all of the people you start with are unlikely to ever see the end, and if you were to apply that logic to a book or a movie, would you really want to start reading/watching it? If you knew you may never see the end?</p><p></p><p>My advice is to make no campaign longer than a year. Any campaign that is longer than a year (IRL time) can likely be broken down into smaller campaigns. Even if it ends up meaning that your campaign has 100 campaigns in it. It'll be better for it.</p><p></p><p></p><p>To the rest of this, I generally agree.</p><p></p><p></p><p>That's my point. Being generic doesn't mean you have no life, it just means the interesting moments in your characters life are made through play, not before play.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7343625"] I got over that early into DMing. If people are going to cheat, they're gonna be cheaters no matter where they roll up their character. I review all character sheets before the first session and if I see like, 6 19s I'll tell them to reroll. But honestly, this has never happened. That's my point, unless the DM is suggesting everyone make "special" characters, most level 1 characters are pretty generic and it's their adventures that make them unique. It's not like generic people don't have defining parts to their lives, but even those elements are generic. (My house was robbed which made me want to join the Town Guard and clean up this place!) I would honestly advise every DM against writing this. First: most, if not all of the people you start with are unlikely to ever see the end, and if you were to apply that logic to a book or a movie, would you really want to start reading/watching it? If you knew you may never see the end? My advice is to make no campaign longer than a year. Any campaign that is longer than a year (IRL time) can likely be broken down into smaller campaigns. Even if it ends up meaning that your campaign has 100 campaigns in it. It'll be better for it. To the rest of this, I generally agree. That's my point. Being generic doesn't mean you have no life, it just means the interesting moments in your characters life are made through play, not before play. [/QUOTE]
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