Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7343871" data-attributes="member: 29398"><p>I've had a few players over the years who, while not going so blatant as the all-19s route, would consistently generate stats that trend considerably higher than the norm when left to their own devices. Hence, a blanket rule - often enforced by the players as much as by me.</p><p></p><p>Sorry 'bout this: I've been ignoring that advice with every campaign I've ever done. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>When I design a campaign my internal goal is that it'll last for the rest of my life provided people remain interested in playing it, and so I only have to do all this work once. What I've found is that about ten to twelve years seems to be how long they last, in part due to the levels etc. getting high enough that the system collapses and in part because I've run out of ideas.</p><p></p><p>You mean, like the printed-book version of Song of Ice and Fire?</p><p></p><p>A year is barely time to get nicely underway with a level or two under your belt. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (hint: for a long campaign, slow level advancement down to a crawl)</p><p></p><p>That said, if a campaign has 100 campaigns in it it's still just one campaign. We have different parties we rotate through that sometimes meet and interact; I'll bake in some what-amount-to APs - these might be the mini-campaigns you're thinking of - but there's always an underlying continuity to the whole thing.</p><p></p><p>On this I think we completely agree.</p><p></p><p>Lan-"current campaign hits ten years next month"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7343871, member: 29398"] I've had a few players over the years who, while not going so blatant as the all-19s route, would consistently generate stats that trend considerably higher than the norm when left to their own devices. Hence, a blanket rule - often enforced by the players as much as by me. Sorry 'bout this: I've been ignoring that advice with every campaign I've ever done. :) When I design a campaign my internal goal is that it'll last for the rest of my life provided people remain interested in playing it, and so I only have to do all this work once. What I've found is that about ten to twelve years seems to be how long they last, in part due to the levels etc. getting high enough that the system collapses and in part because I've run out of ideas. You mean, like the printed-book version of Song of Ice and Fire? A year is barely time to get nicely underway with a level or two under your belt. :) (hint: for a long campaign, slow level advancement down to a crawl) That said, if a campaign has 100 campaigns in it it's still just one campaign. We have different parties we rotate through that sometimes meet and interact; I'll bake in some what-amount-to APs - these might be the mini-campaigns you're thinking of - but there's always an underlying continuity to the whole thing. On this I think we completely agree. Lan-"current campaign hits ten years next month"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top