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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7344143" data-attributes="member: 82106"><p>Then you completely failed to understand what the point of a Skill Challenge is. Where do you get the idea that it is 'a series of fiction-disconnected dice rolls", that is THE EXACT OPPOSITE of what an SC is. The whole point of it is there's a plot and fictional positioning which is paramount, success and failure and other mechanics just provide the measure and some incentives for players to work on their positioning. </p><p></p><p>And there's a complex set of decisions to be made in any decent SC! Do I try to woo the Princess or Intimidate the Minister? Is it time to spend my next chance to do something helping my friend win the duel or putting a sleeping draught in the guard's meal? How do we deal with the sudden appearance of the High Priest? An SC should be a thrilling sequence of scenes in an arc that relate to a goal and are thus thematically tied together, forming a scenario, but with a constantly changing and varied situation that evolves in response to each move of the PCs. If you read DMG1, really read it, (or the RC, which is even clearer) that becomes pretty clear. WHY people can't seem to read the thing is a mystery to me.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7344143, member: 82106"] Then you completely failed to understand what the point of a Skill Challenge is. Where do you get the idea that it is 'a series of fiction-disconnected dice rolls", that is THE EXACT OPPOSITE of what an SC is. The whole point of it is there's a plot and fictional positioning which is paramount, success and failure and other mechanics just provide the measure and some incentives for players to work on their positioning. And there's a complex set of decisions to be made in any decent SC! Do I try to woo the Princess or Intimidate the Minister? Is it time to spend my next chance to do something helping my friend win the duel or putting a sleeping draught in the guard's meal? How do we deal with the sudden appearance of the High Priest? An SC should be a thrilling sequence of scenes in an arc that relate to a goal and are thus thematically tied together, forming a scenario, but with a constantly changing and varied situation that evolves in response to each move of the PCs. If you read DMG1, really read it, (or the RC, which is even clearer) that becomes pretty clear. WHY people can't seem to read the thing is a mystery to me. [/QUOTE]
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