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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7344148" data-attributes="member: 82106"><p>To be perfectly honest, you could whip out the Essentials Rules Compendium and run an SC right out of it in a 5e game, assuming your 5e is using skills (which most do). You'll need to adapt the concept of DCs a little, since 5e doesn't really conceive of bonuses increasing in the same way, but I think you could easily generate a chart that matrixed level to easy/medium/hard and gave the DC that would approximate their 4e success probabilities. The numbers will increase much less and so level will be a LOT less of a factor in an SC in that system, but the general framework should hold. I haven't played 5e at the highest levels, maybe there's some wonkiness there. Spells are a bit more open-ended, but 4e rituals were too. I think it can work fine.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7344148, member: 82106"] To be perfectly honest, you could whip out the Essentials Rules Compendium and run an SC right out of it in a 5e game, assuming your 5e is using skills (which most do). You'll need to adapt the concept of DCs a little, since 5e doesn't really conceive of bonuses increasing in the same way, but I think you could easily generate a chart that matrixed level to easy/medium/hard and gave the DC that would approximate their 4e success probabilities. The numbers will increase much less and so level will be a LOT less of a factor in an SC in that system, but the general framework should hold. I haven't played 5e at the highest levels, maybe there's some wonkiness there. Spells are a bit more open-ended, but 4e rituals were too. I think it can work fine. [/QUOTE]
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